Environment Designer

11 Hours ago • All levels

About the job

SummaryBy Outscal

Must have:
  • Experience creating authentic game environments
  • Knowledge of nature, urbanism, architecture
  • Understanding of gameplay and game mechanics
  • Proficient in 2D software (Photoshop)
  • Basic 3D software knowledge
  • Teamwork and communication skills
Good to have:
  • Interest in DayZ/ARMA
  • Modding experience with DayZ or ARMA
  • Experience with procedural terrain tools
Perks:
  • 27 days of holiday per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games
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Environment Designer

We are looking for a talented and passionate environment designer to reinforce our DayZ development team in our Prague studio.

As an environment designer, you will work closely with the art and design departments to create authentic looking locations in the open world of DayZ.

Job Description

  • Small / Medium-sized game locations (design, prototype, iterations, releasable locations)
  • Preparing asset analyses for the art department, including placeholder creation
  • Update environment raster data (satellite and surface texture layers)
  • GIS project maintenance
  • Propose new tools or upgrade current ones

Requirements

  • Experience with creating authentic looking environments in game engines (Real Virtuality, Unreal, etc.)
  • General knowledge of nature, environmental processes, urbanism, and architecture
  • Understanding of gameplay and game mechanics
  • Basic knowledge of modern history and its cultural and political context
  • Land navigation, understanding of maps and plans
  • Good knowledge of 2D software (e.g. Photoshop)
  • Basic knowledge of 3D software (e.g. Blender, 3ds Max, etc.)
  • Experience working in a collaborative team environment
  • Excellent spoken and written communication in English

Welcomed Skills

Please note that these are desirable skills, and are not required to apply for the position:

  • Interest in DayZ / ARMA series or games with a similar authentic approach
  • Modding experience with DayZ or ARMA games
  • Experience with procedural terrain tools (Houdini, World Machine, etc.)

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

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