DevOps Engineer

1 Week ago • 5 Years + • DevOps

Job Summary

Job Description

As a DevOps Engineer at 1047 Games, you will be responsible for improving and maintaining build tools (Horde, Unreal Game Sync, Robomerge, etc.), managing release processes (Perforce, build distribution), and maintaining game observability tools (Sentry). You'll also work on infrastructure for automation testing and manage different product versions across various operating systems. The ideal candidate is passionate about solving complex technical problems creatively. This role requires proven experience with build automation tools, particularly within the Unreal Engine 4 and 5 environments. You will need strong scripting skills (Python preferred) and expertise in Perforce or similar CI/CD systems.
Must have:
  • Experience with Perforce, TeamCity
  • Python or other scripting languages
  • 5+ years build automation experience (UE4/5 preferred)
  • Release Process Management
  • Improve game observability tools

Job Details

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For: 

  • A passionate engineer: You love to take on seemingly impossible technical problems and dig in to find creative ways to solve them.
  • Proven advanced ability to prepare, evaluate and maintain tools supporting and process automation for software or hardware product release.
  • Design, manage and execute tools and scripts to develop different versions of products on wide-range operating systems.
  • Do what needs to get done, while you have fun.

What You'll Be Doing: 

  • Improve and maintain build tools - Horde, Unreal Game Sync, Robomerge, etc. 
  • Release Process Management - Perforce brand strategy, build distribution, etc. 
  • Infrastructure for testing - automation testing 
  • Maintain and improve game observability tools - Sentry, etc. 

Requirements

  • Experience in Perforce, TeamCity or other build/CI packages
  • Python or other scripting languages
  • 5+ years of build automation tools with UE 4 and 5 experience a strong preference

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