Associate Game Designer

4 Months ago • All levels • Game Design

About the job

Job Description

Game Designer role focused on 4X strategy games, requires experience with game mechanics, balancing, scripting, and PC strategy games.
Must have:
  • Game Mechanics Design
  • 4X Strategy Games
  • Balancing & Pacing
  • Scripting Experience
Good to have:
  • LUA Scripting
  • XML Experience
  • Stardock Franchises
  • History/Sci-Fi Knowledge

Are you an avid gamer interested in designing awesome games? Stardock is currently seeking a talented Associate Designer to create and implement gameplay systems in new and existing franchises. The ideal candidate has experience in evaluating game mechanics and designing 4X strategy games, has a passion for the art of balancing and pacing in games, is not afraid of scripting, and loves PC strategy and simulation games. This is a salaried, full-time position at our Plymouth, Michigan office.


Primary Responsibilities Include:

  • Translate high-level product goals into fun game mechanics in collaboration with the team.
  • Use in-house tools and editors to implement game mechanics.
  • Script events, AI behaviors, and game mechanics.
  • Balance gameplay and resolve gameplay bugs. 
  • Develop and interpret design documents.
  • Engage in playtesting, adapting design based on feedback.
  • Stay abreast of trends in PC strategy games.

Education and/or Experience Desired:

  • Bachelor's Degree in Game Design, Computer Science or relevant field.
  • Passion for PC strategy and simulation games and an understanding of their mechanics.
  • Familiarity/interest in history, anthropology, science fiction.
  • Technical enough to use in-house tools and editors for implementing design elements.
  • Well developed writing and communication skills.
  • Solid communication skills with colleagues, management, and stakeholders.
  • Able to read, update, and write design documents.
  • LUA scripting, XML, or programming experience (or willingness to learn).
  • Established understanding of existing Stardock franchises preferred (i.e. Sins of a Solar Empire, Galactic Civilizations, etc.).
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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (Hybrid)

Plymouth, Michigan, United States (On-Site)

Plymouth, Michigan, United States (On-Site)

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