Asset Artist (Mid to Senior Level)

4 Months ago • 4-6 Years • 3D Art

Job Summary

Job Description

A remote Asset Artist with 4+ years of experience in VFX, proficient in Maya, ZBrush, Mari, and Substance Painter. Must have strong photorealism skills, efficient UV layout, and knowledge of OCIC colour space. Ideal candidate has experience with Katana, Mudbox, and Unreal.
Must have:
  • Maya, ZBrush, Mari
  • Substance Painter
  • Photorealism skills
  • UV layout
Good to have:
  • Katana, Mudbox
  • Unreal Engine
  • OCIC colour space
  • TD skills (Python, C++)
Perks:
  • Work From Home
  • Remote Role

Job Details

The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. 
All positions are Work From Home roles.

You Can:

    • Create clean and efficient models based on creative briefs and / or reference materials
    • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
    • Facilitate the creation of high quality photo real texture maps
    • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
    • Maintain, alter or update models as required by client or supervisor feedback
    • Interpret abstract ideas into the creation of compelling photo real or stylized assets

You Have:

    • At least four years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
    • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
    • A strong aesthetic eye for photo realism and keen eye for detail
    • A proficient demonstration of digital sculpting
    • A proficiency in creating both organic and hard surface models with efficient topology
    • A proficiency of Maya, ZBrush, Mari, and Substance Painter
    • Knowledge of Katana, Mudbox, Substance Painter and Unreal is a plus
    • A proficiency of photo real texture painting and physically based look development
    • Highly efficient UV layout experience using an UDIM workflow is required
    • A technical understanding of OCIC colour space
    • TD skills (Python, C++) are preferred but not required
    • An understanding of multi-pass rendering and 3D scene layout is preferred
    • Strong communication and organisational skills
    • The ability to take direction and implement feedback with a positive attitude
    • An approachable, proactive and accommodating attitude
    • An innate desire to stay informed of current technologies
    • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
    • A team oriented mentality with a 'get it done' attitude
    • The ability to thrive in a high-pressure environment

    • Come as you are.  Luma is a committed equal opportunity employer

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About The Company

Luma Pictures is a globally renowned independent visual effects studio that builds compelling art and technology with a strong focus on company culture. We formed in 2002 in Venice, CA with the unwavering goal to create standout work with exceptional people. 

 

We expanded to Melbourne, Australia in 2013 and Vancouver, B.C. in 2021. Spanning two continents, Luma continues to grow and evolve to build more beautiful and compelling visual art for those who work for us, and those who work with us. With nearly 300 employees, we’re proud to have worked on over 100 feature films including: Elvis, Spider-Man: No Way Home, Black Panther, Pirates of the Caribbean: At World’s End, Guardians of the Galaxy; as well as Academy Award-winning films like Once Upon a Time in Hollywood, Jojo Rabbit, No Country for Old Men, and True Grit. 

 

Over the years, we’ve kept that same hungry mindset and take pride in our creative partnerships. Our motto is simple: work with exceptional people on meaningful things. It’s what started our fire and continues to fuel our engine.


Head to our careers page to see what openings we have available. 

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