3D Generalist

4 Months ago • 5-5 Years • 3D Art

Job Summary

Job Description

3D Generalist with 5+ years of experience, specializing in 3D modelling, texturing, lighting, animation, and physics in packages like Max, Maya, Substance Painter, ZBrush, and Photoshop. Must have strong artistic and aesthetic sensibilities, experience in PBR workflow, and advanced rigging and character animation skills.
Must have:
  • 3D Modelling
  • Substance Painter
  • PBR Workflow
  • Character Animation
Good to have:
  • Unreal Engine
  • 3D Motion Design
  • Interactive Content
  • Real-Time Application

Job Details

About the job

Job Profile : 3D Generalist (5 years of experience)


CS Direkt is a techno-creative agency with an experience of 25 years merging information and entertainment in the form of Sound and Light shows, Theme parks, Museums, Exhibitions, Events and films.

We are expanding our creative department and are looking for a professional After effects artist who is creative and enthusiastic about creating high-quality, engaging content.


Skills

· Knowledge of 3D modelling and asset creation in packages like Max, Maya, Substance Painter, Substance Designer, ZBrush, Photoshop, etc.

· Generalist knowledge in skills such as modelling, texturing, lighting, animation, physics, and particle systems.

· Working experience in creating low poly and high poly models.

· Experience with PBR workflow and designing assets of various art styles.

· Advanced skills in rigging and props/character animation.

· Strong artistic and aesthetic sensibilities.

· Experienced foundational art knowledge in theories of form, value, colour, proportion, anatomy, and scale

· Communication skills and experience in both effectively communicating and receiving creative and artistic critique


Responsibilities

· Work with fellow designers and technical artists to create various 3D Assets.

· Create, implement and optimize interactive content (including models, textures, and animation) for real-time application.

· Optimize assets - topology reduction, draw call reduction, texture baking, etc.

· Design, create, test, and maintain character/creature animations & control rigs.

· Working with the guidelines to create the most optimized AR experience.

· Effectively implement completed art assets, facilitate seamless asset integration in Unity, and support with technical guidance.

· Achieve optimal performance and efficiency in the final real-time visual assets, as well as work effectively to solve any art-related bugs or hitches that may arise during production.


Preferred Qualifications:

· A portfolio showcasing your art and strong 3D design skills

· Experience with 3D Motion design is a plus.

· Experience with Unreal engine and is a plus.

Please note – Portfolio along with Resume is a must.

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