Animateur.trice 3D Jouabilité

3 Months ago • 3 Years + • Animation

Job Summary

Job Description

Quantic Dream seeks a talented 3D Animator to join their Montreal team. You'll create high-quality animations for their state machine editor, collaborating with motion capture and crafting realistic movements. Proven AAA game experience, strong 3D animation skills, and expertise with state machines are essential.
Must have:
  • 3D Animation
  • AAA Game
  • State Machine
  • Motion Capture
Good to have:
  • Maya
  • MotionBuilder
  • Keyframing
  • Technical Skill
Perks:
  • Diversity
  • Equal Opportunity

Job Details

Relevant du Chef d'équipe associé pour le département Animation Jouabilité (Mokit), vous produirez et intégrerez des animations de grande qualité dans notre éditeur de machine état (« state machine editor ») pour nos jeux ambitieux en cours.

Responsabilités

    • Créer et livrer des animations réalistes de qualité en collaboration avec le département de capture de mouvements (« motion capture »).
    • Participer dans la conception des animations, incluant la prise de références, les remue-méninges et la validation de concepts.
    • Tester et peaufiner vos animations, tout en participant à la résolution des problèmes au besoin.
    • Partager des commentaires et suivis sur l’avancement de vos animations.
    • Construire l'ensemble des mouvements (« motion kit ») dans la machine état (« state machine »).
    • Collaborer avec les autres membres de l'équipe à la conception, documentation et recommandations sur des systèmes d'animations.
    • Partager ses connaissances et apporter du mentorat auprès des membres moins expérimentés de l’équipe. 

Expériences & Qualifications

    • Excellent niveau en animation 3D;
    • Au moins 3 ans d'expérience dans la production d'au moins un jeu vidéo AAA ou expérience similaire;
    • Grande familiarité avec les outils d'animation 3D (Maya et MotionBuilder);
    • Connaissance technique sur l'intégration et la création de machine états (« state machines ») est indispensable;
    • Expérience en animation type capture de mouvement et image-clef (« motion capture and keyframe »).
À PROPOS DE QUANTIC DREAM

Quantic Dream est un studio de création de jeux vidéo créé en 1997 par David Cage, basé à Paris en France et à Montréal au Canada. Les expériences uniques proposées par Heavy Rain™, Beyond: Two Souls™ et Detroit: Become Human™, ont touché des millions de joueurs à travers le monde et remporté plus de 250 récompenses internationales. Ils ont largement contribué à la reconnaissance de la narration interactive dans les jeux vidéo.

Depuis 2019, Quantic Dream est un éditeur soutenant la création vidéoludique et les créateurs indépendants proposant des visions singulières et originales. Le studio leur apporte son expertise, ses moyens de production, le financement nécessaire, et l’accès aux marchés internationaux et leurs audiences. En 2022, Quantic Dream a entamé une nouvelle étape de sa croissance en rejoignant NetEase Games, la division jeux de NetEase, afin de développer sa vision créative et accélérer le développement de titres phares redéfinissant l'expérience interactive pour les joueurs du monde entier.

Pour plus d’informations, visitez le site officiel : http://www.quanticdream.com.
 
Quantic Dream s’engage pour la diversité et l’égalité des chances. Notre équipe est le reflet de cet engagement.

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About The Company

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997. It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism. Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.


Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC. Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.

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