Video Game Engine Programmer

3 Months ago โ€ข 3-7 Years โ€ข Game Engine

Job Summary

Job Description

Wizcorp seeks a skilled Game Engine Programmer with 3+ years of experience in custom engines and console game development. Proficiency in C++ and strong debugging, optimization, and performance analysis skills are crucial. Must have experience with rendering engines, animation tools, and PlayStation/Microsoft platforms.
Must have:
  • C++ proficiency
  • Custom engines
  • Console games
  • Performance analysis
Good to have:
  • Rendering engines
  • Animation tools
  • PlayStation platforms
  • Microsoft platforms
Perks:
  • Remote work
  • Language tutoring

Job Details

Description


Wizcorp is looking for Game Engine Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience weโ€™ll find the most suitable role within our teams.

Is this job for me? ๐Ÿ‘จโ€๐Ÿฆฐ๐Ÿ‘ฉโ€๐Ÿฆณ๐Ÿง‘โ€๐Ÿฆฒ

You have a few years of work experience working with custom engines and have released games on consoles. You live and breathe C++, and youโ€™re not afraid to deep-dive into the engine architecture itself to make some improvements.

Sounds like you? Then this job is for you!

About Wizcorp ๐Ÿฆ„๐Ÿ‡ฏ๐Ÿ‡ต๐ŸŽฎ

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

How?

  • We get better every day. Our technical abilities should never limit our ideas.
  • We question the status quo. We don't accept yesterday's answers to tomorrow's challenges.
  • We follow our moral compass. Our values guide our decisions.
  • We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation.
  • We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession.

Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities.

Typical day ๐ŸŽฎ๐Ÿ“†๐Ÿ•น๏ธ

You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly develop systems and related utilities for custom proprietary engines. On some days you might be integrating a rendering engine that fits well within the existing codebase, on others you might have to do architectural changes to the codebase in order to accommodate new engine features in a clean and extensible manner. You may have to work on save data management, job system, memory management or any development support feature.

The ideal candidate will be able to

  • Design, test, and debug own code without assistance from other engineers
  • Break down large features into engineering tasks and work with other engineers to complete them
  • Decipher and understand complex systems
  • Mentor engineers in engine development best practices
  • Develop system with a strong focus on optimization and performance
  • Have an interest in working on different parts of a game engine (Rendering, Animation, Audio,...)
  • Confidently communicate with all members of the company

Roles and Responsibilities ๐Ÿ› ๏ธ๐Ÿงชโœจ

  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Take ownership of mission-critical areas of the codebase
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Determine large feature feasibility and propose solutions
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation

Application process ๐Ÿˆธโš™๏ธ๐Ÿ˜Š

โ‘  Online selection

We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.

โ‘ก Interviews

We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.

โ‘ข Offer

We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.

Onboarding process ๐Ÿˆด๐Ÿ—ผ๐ŸŒ…

We strive to make the onboarding process as smooth and worry-free as possible.

Upon acceptance of our offer, you will receive our working agreement and our rules of employment.

Ideally, we want you to join us within a month, but we can adjust to your current work situation.

On your first day, your manager will introduce you to your team and will set a schedule for reviews over the 6 month probation period. We will give you all the support you need to complete it successfully.

At Wizcorp, we grow together.

Senior staff will support you and provide mentorship. You will also have access to digital learning material, and your manager will help you define a training curriculum based on your career aspirations.

You can learn more about our career philosophy here: https://www.wizcorp.jp/career

Requirements

๐Ÿคน Skillset ๐Ÿคน

  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Knowledge of existing optimization techniques
  • Focus on performance and performance analysis
  • Strong math skills
  • Willingness to work as part of a team and contribute to technical discussions
  • Eager to both provide and receive constructive feedback for continual growth
  • Strong software development skills, design theory, and development processes
  • Strong personal time management
  • Experience in one or multiple of the following:
    • Creation of Rendering engines
    • Implementation of Animation specific tools
    • Development targeting PlayStation platforms
    • Development targeting Microsoft platforms
    • Familiarity with other target platforms (Nintendo, PC, mobile)

โญ Experience โญ

  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience
  • 3+ years professional software engineering experience
  • 2+ years professional experience developing custom engine
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
  • Strong experience with C++ and proficiency in C# (WPF)
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.)
  • At least conversational Japanese proficiency - JLPT N3 or above 
  • English proficiency (ability to read, write, and discuss technical matters)

๐Ÿ‘ Preferred ๐Ÿ‘

  • Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.)
  • Experience with other game engines such as Unreal, Unity, proprietary engines, or others
  • At least 3 years of experience in the video game industry
  • Worked on at least 1 released game

Benefits

๐Ÿ“ Business hours and Location ๐Ÿ“

โฒ Flexibility in time

We all have different creative clocks, and you know yours better than we do.

We will expect you to work 8 hours per day from Monday to Friday with core hours between 11:00 and 16:00 (excluding a 1-hour break). The rest will be up to you.

๐ŸŒŽ Flexibility in location

Wizcorp fully embraces telework, and most of us work from home. Office space is also available for your convenience, and you will have access to meeting rooms and hot desks.

We may require you to work onsite in specific occasions when using highly specialized equipment.

Offices are located at 1 Chome-22-19 Izumi 8~9F, Suginami City, Tokyo 168-0063 (๐Ÿ—บ map)

You must reside in Japan during your employment at Wizcorp. We offer legal support for visa applications. Depending on your situation, we may allow you to work outside of Japan during your probation period.

๐Ÿ‘ท Employment Type ๐Ÿ‘ทโ€โ™€๏ธ

Permanent

๐Ÿ’ด Salary ๐Ÿ’ด

The following tiers are currently in application for this position:

  • GE1: 400~450K/month (equivalent to 2-3 years of experience)
  • GE2: 450~550K/month (equivalent to 4-5 years of experience)
  • GE3: 550~600K/month (equivalent to 6-7 years of experience)

All new staff membersโ€™ initial salary will be based on experience and interview evaluation.

Includes a 6 months probation period. Salary is not affected nor changed during that period.

๐Ÿ’น Raises and bonuses ๐Ÿ’น

  • You will be reviewed once a year and your salary will be adjusted to match with gained experience and project contributions.
  • Pay raises are awarded around March each year, in line with our budget and financial forecasting for the subsequent year.
  • We do not offer bonuses.

๐Ÿˆท๏ธ Additional benefits ๐Ÿˆท๏ธ

  • Monthly allowance for home office equipment and supplies (15,000 JPY/month)
  • Private language tutoring (Japanese and/or English)
  • Commute fees (however, train passes are not reimbursed)

โ™จ๏ธ Holidays and vacations โ™จ๏ธ

  • Weekends and national holidays
  • Summer/winter vacation: 5 days per year (paid, applicable after the probation period)
  • Annual Paid Leave: 10 days per year (first year, following the probation period)
  • Bereavement/funeral leave
  • Sick leave: 5 days per year (paid, applicable after the probation period)

๐Ÿค Welfare ๐Ÿค

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

Role Information: EN

Studio: Wizcorp

Location: Asia Pacific, Japan, Tokyo

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote

Similar Jobs

Playrix - Principal 2D Artist (Match-3)

Playrix

Georgia (Remote)
โ€ข 3 Months ago
SmileGate - [์ฐจ์„ธ๋Œ€ ๊ฒŒ์ž„] TA ๋‹ด๋‹น

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
โ€ข 1 Month ago
Activision - Senior Developer, Mobile SDK

Activision

San Francisco, California, United States (Hybrid)
โ€ข 3 Weeks ago
Lemon Sky - Concept Artist

Lemon Sky

Petaling Jaya, Selangor, Malaysia (On-Site)
โ€ข 2 Months ago
Playrix - Senior UI Artist

Playrix

Ukraine (Remote)
โ€ข 3 Months ago
House of How - Lead Game Engineer - Sweden

House of How

Boden, Norrbotten County, Sweden (On-Site)
โ€ข 3 Months ago
Peak - Software Engineer, Games (New Grad)

Peak

(On-Site)
โ€ข 7 Months ago
Playrix - Lead Unity Software Engineer (Gameplay)

Playrix

Montenegro (Remote)
โ€ข 3 Months ago
Limit Break - Lead Engineer (Unity) (Japan)

Limit Break

Tokyo, Japan (On-Site)
โ€ข 7 Months ago
Playrix - Senior Unity Software Engineer (Gameplay)

Playrix

Ireland (Remote)
โ€ข 3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Vertigo Games - Lead Technical Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
โ€ข 5 Months ago
One of Us - FX TD

One of Us

Paris, รŽle-de-France, France (Hybrid)
โ€ข 4 Months ago
Netflix - Senior Animator & VFX Artist - Games

Netflix

Helsinki, Uusimaa, Finland (On-Site)
โ€ข 3 Months ago
Volley - Staff Software Engineer, Platform

Volley

San Francisco, California, United States (Hybrid)
โ€ข 2 Days ago
Gearbox Software - Layout Lead, Cinema & Cinematics Dept

Gearbox Software

Frisco, Texas, United States (Hybrid)
โ€ข 2 Months ago
Activision - Principal Character Concept Artist - Treyarch (Los Angeles)

Activision

Los Angeles, California, United States (On-Site)
โ€ข 3 Months ago
Samsung Semiconductor - Intern, Color Scientist

Samsung Semiconductor

San Jose, California, United States (On-Site)
โ€ข 3 Weeks ago
Playrix - Principal 2D Artist

Playrix

Ireland (Remote)
โ€ข 3 Months ago
Electronic Arts - Technical Artist Intern

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
โ€ข 2 Weeks ago
Ubisoft - Senior Technical Artist(Assassin's Creed)

Ubisoft

Chengdu, Sichuan, China (On-Site)
โ€ข 3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

NetEase Games - Director, Japan Post Investment Management

NetEase Games

Shinjuku City, Tokyo, Japan (On-Site)
โ€ข 2 Months ago
Thatgamecompany - Support & Safety Japanese Specialist (JP)

Thatgamecompany

Japan (Remote)
โ€ข 8 Months ago
Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Traditional Chinese) (Part-time)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
โ€ข 4 Weeks ago
Limit Break - Senior Site Reliability Engineer

Limit Break

Tokyo, Japan (On-Site)
โ€ข 5 Months ago
Virtuos - Senior Game Designer

Virtuos

Japan (On-Site)
โ€ข 3 Months ago
Sony Interactive Entertainment - Product Manager (PlayStation Hardware and System Software)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
โ€ข 4 Weeks ago
The Walt Disney Company - Solution Architect, Tech & Digital

The Walt Disney Company

Minato City, Tokyo, Japan (On-Site)
โ€ข 2 Months ago
Bondex - 3D Stylized Environment Artist

Bondex

Japan (Remote)
โ€ข 5 Months ago

Get notifed when new similar jobs are uploaded

Game Engine Jobs

The Walt Disney Company - Senior Gameplay Engineer

The Walt Disney Company

Glendale, California, United States (Remote)
โ€ข 1 Week ago
AbZorba Games  - Unity Game Developer

AbZorba Games

Athens, Greece (On-Site)
โ€ข 8 Months ago
Bigpoint - Lead Game Developer

Bigpoint

Hamburg, Hamburg, Germany (Remote)
โ€ข 4 Weeks ago
ARVORE Immersive Experiences - GAMEPLAY DEVELOPER

ARVORE Immersive Experiences

Sรฃo Paulo, State Of Sรฃo Paulo, Brazil (Remote)
โ€ข 2 Months ago
House of How - Lead Game Engineer - Sweden

House of How

Boden, Norrbotten County, Sweden (On-Site)
โ€ข 3 Months ago
Mojang Studios - C++ Engineer  to Help Shape the Future of our Games

Mojang Studios

Stockholm, Stockholm County, Sweden (Hybrid)
โ€ข 2 Months ago
Theorycraft Games - Gameplay Engineer

Theorycraft Games

United States (Remote)
โ€ข 3 Weeks ago
Argus Labs - Senior Game Developer (LATAM)

Argus Labs

(Remote)
โ€ข 5 Months ago
Tencent - Lead Engine Systems Engineer

Tencent

Irvine, California, United States (On-Site)
โ€ข 4 Months ago
Socialpoint - Senior Unity Developer (New Games)

Socialpoint

Barcelona, Catalonia, Spain (Hybrid)
โ€ข 1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

Wizcorp is a work-for-hire game studio in Tokyo with one mission: to bring back magic to game development.


Founded in 2008, Wizcorp has built a reputation of expertise, creativity, and professionalism.

For us, making games is more than a passion, it is our profession.


Part of Keywords Studios group since 2019, Wizcorp offers the conviviality of a human sized studio combined with the global footprint of an international leader in technical services tailored to the gaming industry.


We strongly believe in the importance of preserving our profession and are very vocal about working conditions.

We don't work "hard", we work "smart", and ultimately, as a company, we care only about two things:

1) the wellbeing of our staff

2) the best interests of our clients


Wizcorp is always looking for talented professionals dedicated to their craft to join its multi-cultural team in Tokyo.


Wizcorp offers a friendly and open working environment, and challenging but exciting opportunities for personal and professional growth.


If you believe in craftsmanship and in a better future for game development, we'd love to hear from you.


Website

View All Jobs

Get notified when new jobs are added by Wizcorp

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug