Lead a team of artists in creating 3D vehicle assets for AAA and mobile games. 5+ years experience in 3D hard and organic surface asset creation for AAA and mobile games. Expertise in DCC tools like Maya, Blender, 3DSMax, and Painter required.
Must have:
3D Hard Surface
AAA Game Assets
DCC Tools Expertise
Team Leadership
Good to have:
Unity3D or Unreal
Art Production Workflow
Surface Topology Modeling
Manufacturing Techniques
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Responsibilities
Manage core team members (Junior, Senior, Art Leads, Art Supervisors) within projects
Set development paths and goals for the team and its members.
Set training objective and goals for Artist
Identify strengths and weaknesses within the team and projects. Provide solutions and feedback to help drive improvements.
Translate and interpret style guides, feedback, and reference material into meaningful direction and tasks for the team.
Ensure Artist(s) have a clear, concise artistic vision to follow in crafting vehicle assets with accuracy and precision.
Provide meaningful feedback and guidance in achieving final results.
Ensure assets meet Client quality and delivery expectations.
Follow latest industry techniques and best practices in providing support for the team and Clients.
Participation and assistance in resource allocation, estimations, and task tracking.
Collaborate with internal and external teams and partners when it is necessary.
Participate in regular open communication channels with Client and Partners via email, conference calls, and chat channels.
Qualifications
5+ years of industry experience creating 3D hard and organic surface assets for AAA and Mobile games.
2+ years of team leadership/supervisory experience.
Bachelor Degree in Arts or related field of experience.
Advance proficiency in 1 or more DCC tools (ie. Maya, Blender, 3DSMax, Painter, and etc).
General knowledge and use of one or more commercial engines such as Unity3D or Unreal is a plus
Proficiency in research and reference gathering.
Proficiency in interpreting ideas and instructions based on design briefs and reference material.
Intermediate to advance level understanding of Art Production workflows.
Intermediate to advance level understanding of surface (Hard + Soft) topology and modeling.
Intermediate to advance level of understanding in manufacturing and fabrication techniques used in production of a product.
Ability to interpret organic and hard surface forms in design.
General understanding of stylized and realistic art.
General understanding of team dynamics and how each member contributes to a project.
Intermediate level communication in written or spoken English
Job Info
Job Function Identification765
Posting Date09/05/2024, 08:38 AM
Locations
Vietnam, Ho Chi Minh (Glass Egg)
Linkedin Tags#LI-NHT #LI-LN #LI-BTH #LI-geh
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