Generalist (Lighting Focus)

3 Weeks ago • 2 Years + • 3D Art

Job Summary

Job Description

Scanline VFX is seeking a Generalist Artist with a strong focus on lighting. Responsibilities include collaborating with the creative team, creating high-quality lighting setups, working with 3D assets and shaders, optimizing lighting for rendering, maintaining consistency in lighting style, and integrating CG elements into live-action footage. The ideal candidate will have at least 2 years of VFX experience, proficiency in 3ds Max, knowledge of VRay, and strong communication skills. Experience with Houdini and compositing software (Nuke) is a plus. The role requires working efficiently under tight deadlines while maintaining quality.
Must have:
  • 2+ years VFX experience
  • Proficiency in 3ds Max & lighting principles
  • VRay knowledge
  • Excellent communication & teamwork
Good to have:
  • Houdini experience
  • Nuke familiarity
  • Shader expertise

Job Details

We are seeking a talented and versatile Generalist Artist with a strong focus on lighting to join our team. The ideal candidate will have experience in visual effects production, with proficiency in 3ds Max and a bonus if experienced with Houdini. Knowledge of VRay as a render engine is highly desirable. If you have a passion for lighting, environments and working with shaders, we want to hear from you.

Key Responsibilities

    • Collaborate with the creative team to understand project requirements and artistic vision
    • Create and implement high-quality lighting setups that enhance the mood, atmosphere, and realism of CG scenes
    • Solid understanding of lighting principles, color theory, and composition
    • Work with 3D assets, textures, and shaders to achieve realistic and visually compelling lighting effects
    • Optimize lighting setups for rendering efficiency without compromising quality
    • Maintain consistency in lighting quality and style across shots and sequences
    • Work closely with other artists to integrate CG elements seamlessly into live-action footage
    • Troubleshoot and problem-solve lighting issues to achieve desired visual effects

Qualifications

    • Minimum 2 years of experience in the VFX industry
    • Proficiency in 3ds Max, with a strong understanding of lighting principles and techniques
    • Familiarity with compositing software such as Nuke is highly desirable
    • Strong understanding of CG environments and shaders
    • Excellent communication and teamwork skills
    • Ability to work efficiently under tight deadlines without compromising quality
    • Knowledge of Houdini is a plus
    • Experience with VRay as a render engine
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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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