Virtuos is seeking a Technical Artist with 3+ years of AAA game industry experience. Responsibilities include material creation and refinement, supporting Art and Tech teams, problem-solving, identifying pipeline inefficiencies, developing tools and scripts (Max, Photoshop, in-house tools), maintaining documentation, and liaising between Art and Engine programming teams. The role requires proficiency in PBR, lighting, shading, shader creation, optimization techniques, and 3ds Max/Maya/Photoshop. Excellent communication and problem-solving skills are essential. Bonus points for console/mobile experience, 3D math understanding, scripting (Python, MEL, Max Script), HLSL, and experience with middleware (SpeedTree, Simplygon, etc.) and profiling tools (PIX).