Stylized 3D Environment Team Lead

1 Month ago • 6-8 Years • 3D Art

About the job

Job Description

Lead a team of artists in the creation of stylized 3D environments, hard surfaces, and weapons for AAA console, PC, and mobile game projects. Responsibilities include overseeing the quality of artists' work, solving artistic and technical problems, organizing team workflows, managing and developing team members, participating in the hiring process, and creating technical specifications and guides. Requires extensive experience in game development, high-poly and low-poly modeling, texturing (Substance Painter), UV mapping, and game engines (Unreal Engine 4, Unity).
Must have:
  • Team Lead experience in 3D stylized environments
  • High-poly/low-poly modeling (Zbrush, Max/Maya/Blender)
  • UV mapping, texture baking, Substance Painter
  • High-quality standards and artistic taste
  • Constructive feedback and team management
Good to have:
  • Substance Designer experience
  • VRay/Arnold rendering skills
  • Game engine asset assembly (Unreal Engine 4, Unity)
Perks:
  • Competitive financial reward
  • Professional training and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave

Next great challenge is coming:

We are searching for an artist who is highly skilled and talented with a proven track record of leading teams in projects involving stylized environments, hard surfaces, and weapons. The ideal candidate is a visionary leader committed to maintaining high standards of quality and style, with extensive experience in game development and a deep understanding of different pipelines.

Superpowers
you have are

  • Working Experience as Project Lead or Team Lead in 3D;
  • Strategic thinking, desire to develop 3D Stylized Environment Sub-division;
  • Deep industry knowledge;
  • Constant self-development and the desire to develop others;
  • High-quality standards and artistic taste;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Experience in creating high-poly and low-poly models of stylized environments, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Intermediate level of English proficiency or higher, in both speaking and writing.

You’re a rockstar
if you have

  • Experience assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Experience creating materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Lead AAA console, PC and mobile projects in the direction of stylized environment, including stylized weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Assist and solve problems in the team that are related to the artistic and technical components of the project;
  • Organize the work of the team in the framework of the project and a specific task;
  • Be responsible for team management, development & assessment;
  • Participate in the hiring process as a technical interviewer and reviewer;
  • Create technical specifications and guides.

 

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

Together we will bring games to the next level. Exactly with you.

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