Stylized 3D Environment Artist, Project Lead

1 Week ago • 6-8 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Experience creating high-poly and low-poly models of stylized environments, weapons, and hard surface assets.
  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • Experience in creating optimal UV mapping and texture baking
  • Stylized texturing skills in Substance Painter or hand-painted texturing
  • Ability to follow and correctly interpret/improve concept ideas
  • Experience in the role of project lead
  • Ability to objectively evaluate the work of others and give constructive feedback
  • Sociability and ability to work in a team
  • Intermediate English level and above
Good to have:
  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc)
  • Strong skills in creating materials in Substance Designer
  • Knowledge of rendering skills in VRay, Arnold, and others
Perks:
  • Competitive financial reward
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion
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Next great challenge is coming:

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.

As a part of Room 8
studio, you will

  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.
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