Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Gameplay and Systems Engineer, you will have a desire for working on core systems to support gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
- Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
- May program tools and utilities to support work on projects.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
- 3 or more years of software engineering experience in the relevant field.
- Ability to write clear, maintainable, and portable code.
- Possess some areas of specialization in software engineering.
- Ability to solve engineering problems by applying entry level specialty.
- Ability to read and debug other engineers’ code.
- Good understanding of interactive entertainment methodologies and production pipeline.
- Knowledge of the relevant programming languages (C/C++ and/or Web Development (HTML, JavaScript, and CSS)).
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
For more information about NST, click .
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