Software Engineer

3 Weeks ago • 3-5 Years

About the job

SummaryBy Outscal

Software Engineer needed for Frostbite, EA's game engine. Build tools with C# and WPF, contribute to technical discussions, and collaborate with a global team. Must have C# and WPF experience and a team-first attitude.

Software Engineer (C#)

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honoured to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

We are looking for an accomplished and dedicated C# and WPF Software Engineer. As a Software Engineer for Frostbite, you will be based in Melbourne but connected to and supported by our teams around the globe. You will report to the Engineering Manager. You will be part of a team that is passionate about creating industry-leading software and help push our technologies forward while having fun. You can work in a hybrid fashion (part-time WFH, part-time in office).

You will work with engineers located in Australia and North America with a team responsible for the core technologies behind Frostbite's tool suite, including its game level and object editor, data analysis package, and other content creator-focused applications.

Responsibilities

Reporting to the Engineering Manager within the team, you will:

  • Build software infrastructure to support a rich suite of applications and features tailored towards content creators
  • Work with user experience (UX), product owners, and customers to perfect feature implementations
  • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements
  • Contribute to technical discussions across Frostbite
  • Build relationships with engineers both across Frostbite and our many game teams
  • Test, debug, and extend other Software Engineers' code

Qualifications

  • 3+ year experience building tools with C#
  • Solid knowledge of C#, WPF and .NET
  • Understanding of game engines such as Unity or Unreal
  • Familiarity with Source Control (Perforce, SVN, GIT)
  • Familiarity of build systems and related concepts
  • A team-first player, who works in a collaborative, team-oriented fashion

The Perks:

  • Modern office conveniently located next to major transport links
  • Unwind after a busy week with drinks and nibbles
  • Structured Hybrid work (min 3 days in office)
  • Quarterly team events for team building
  • 2 Development Days (Project and Personal) every 6 weeks, including Game Jam x Xmas party week in December
  • Commuting and Work from Home claimable benefits
  • Yearly Global Fitness benefit
  • 10 free EA games per year
  • Digital Game reimbursement benefit
  • Unique Firemonkeys and Sims merch
  • Health insurance subsidies

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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