Senior UI/UX Artist, New Game: mo.co

2 Months ago • All levels • UI/UX Design

About the job

Job Description

Senior UI/UX Artist needed for Supercell's new game, mo.co. Must have expertise in Figma/Sketch, Photoshop, Flash/Animate, UX flows, and strong communication skills. Passion for gaming and user-centric design is essential.
Must have:
  • UI/UX Design
  • Figma/Sketch
  • UX Flows
  • Communication Skills
Good to have:
  • UI Animation
  • Motion Graphics
  • Rapid Prototyping
  • 3D Modeling
Perks:
  • New Game Team
  • Supercell Culture


We're looking for a Senior UI/UX Artist with strong graphic design skills to join our new game team at Supercell. The game we're developing is called mo.co.
As part of the game team, working closely with the other UI/UX designers and members of our art team, programmers and game designers, you'll create user interfaces that simplify and communicate game features and concepts to a broad audience.

You're passionate about user experience and user-centric design approach, and demonstrate the ability to translate player needs and game features into flows, screens and elements that are visually appealing, accessible, and seamless and fun to use.

With a keen eye for graphic design, you'll help us refine and strengthen the fresh and contemporary visual in-game identity. We're looking for someone who's passionate about creating something new, and knows how to take responsibility and ownership of their work to ensure consistency and high quality throughout the game.

Responsibilities

  • Develop intuitive UX flows that are aligned with the overall design of the game
  • Create and implement UI screens and elements
  • Communicate UX vision and design ideas to team-members
  • Collaborate with various disciplines to get the designs in-game
  • Follow through implementation and utilize feedback from testing to ensure highest quality outcomes
  • Support the development of the game with any additional skills

Requirements

  • Passionate about UI/UX design
  • Passionate about (mobile) games
  • Proficient in Figma or Sketch and Photoshop
  • Proficient in Flash/Animate
  • Strong cross-discipline communication skills and working experience
  • Proactive doer
  • Being a great teammate
  • Please include a portfolio/work samples as part of your application

Nice to Have(s)

  • UI animation, motion graphics or VFX experience are a big plus
  • Experience in rapid UX prototyping
  • Experience with 3D modeling
  • Experience in creating UI/UX for different device types and input mechanisms is a plus


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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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