Senior Marketing Artist, Squad Busters

2 Months ago • 5 Years + • Marketing

About the job

Job Description

A Senior Marketing Artist is needed to create and produce marketing assets for the new game, Squad Busters. You'll be responsible for co-owning the visual layer of marketing art, ensuring quality and style. 5+ years of experience in a similar role is required, with a strong understanding of production pipelines and both 2D and 3D art. You'll also need excellent communication skills and the ability to give detailed feedback.
Must have:
  • 5+ years experience
  • 2D & 3D art
  • Visual storytelling
  • Production pipelines
Good to have:
  • Anime influenced
  • Character design
  • Marketing experience
  • Game dev experience
Perks:
  • Global game
  • Creative freedom

Supercell, a game company founded in 2010, believes that the best teams make the best games that will be played by as many people as possible, last for decades, and be remembered forever.

Our creative process encourages independence, critical thinking, self-awareness, and open communication. Our teams are small and agile; taking responsibility is a must, and a passion for excellence is essential to our success.

We are looking for a Senior Marketing Artist for our brand new global game Squad Busters.

You are a well versed 2D artist with a sharp eye for great design and a soft spot for stylized characters and worlds. In the day to day you help the team to visualize marketing art such as key art & illustrations and help with the design of social media posts, features and app store requests. You will also be involved in animation production (2D/3D) and motion graphics for our community videos, ads and more.

Apart from your hard skills you are a great communicator and comfortable to brief and feedback other artists' work. You embrace Squad's humorous "cute-but-badass" tone of voice and assure all our art is on style and brand.

Reporting to the Marketing Lead, you will work closely with internal cross-functional teams to align the creative direction with the product strategy. Additionally, you will drive and inspire multidisciplinary external creative teams to create marketing content that respects the brand and visual identity, the tone of voice and the overall global marketing strategy.

You can have your particular skill (or two), and we don’t expect you to be perfect in everything. What’s more important is your eagerness to solve various creative challenges to help build a love for the game and ensure that Squad Busters delivers our players a seamless and immersive experience that ultimately converts into pure fandom.



Responsibilities:

  • Co-Own and lead the visual layer of our marketing art production with an eye for quality and details. Partner with the marketing and dev teams to ensure the work is on style and target
  • Get the job done. When needed You don't shy away from rolling up your sleeves and fixing visuals on the fly. Additionally you are experienced finding and briefing freelancers and studios to help you realize the vision. This can mean everything from guiding our various external partners to directly handling 2D-heavy, graphic, and motion design tasks yourself
  • Select and manage key creative partners (character artists, graphic and motion designers etc.) while always looking for new challengers in the market
  • Create and produce marketing assets such as illustrations, gameplay videos, logos, etc. This could potentially also cover content for social media and other multimedia platforms

Requirements:

  • World-class visual storyteller but also passionate about world-building and character development
  • 5+ years of experience in a similar role
  • Tracking record in creating high-quality, creatives driven by gameplay and/or storytelling
  • A clear understanding of production pipelines and an experience with 2D and 3D art
  • Experience in giving detailed feedback and communicating direction between both internal teams and external partners while respecting schedules
  • You are a team player and communicate excellently in English
  • Big plus is experience in anime-influenced art styles, with a strong understanding of anime character design, dynamic motion, and emotive expressions
  • An experience in marketing or game dev would be a plus
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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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