Senior Game Designer, Hay Day

4 Months ago • All levels • Game Design

Job Summary

Job Description

Senior Game Designer for Hay Day, a beloved farming game with millions of players. You'll design engaging features, balance virtual economies, and collaborate with a dynamic team to enhance player experience. Must have experience with economy-focused systems design, particularly in simulation games.
Must have:
  • Economy Systems Design
  • Simulation Game Experience
  • Data-Driven Design
  • Player Journey Design
Good to have:
  • LiveOps Experience
  • A/B Testing
  • Casual Audience
  • Feature Balancing
Perks:
  • Dynamic Team
  • Creative Ownership

Job Details

This is your opportunity to work with a great team on one of the greatest farming games in history, and continue to bring joy to the millions of players that enjoy our beloved game so much!

Are you passionate about designing engaging game features and balancing virtual economies and systems? Hay Day team is looking for a talented Designer to join our growing team.

In this role, you will have a lot of ownership to impact the features and creative direction of one of our top live games that keeps on entertaining tens of millions of players worldwide. You will also collaborate with our LiveOps team to fine-tune features and tools, making each game experience better than the last. If you thrive in a creative and collaborative environment and love improving a game that players adore, we’re interested in talking to you!

Responsibilities

  • Join a dynamic, small design team, taking significant ownership and directly influencing the creative direction of Hay Day
  • Collaborate on the roadmap for both new and existing features, ensuring alignment with our strategic goals
  • Take full responsibility for feature designs from initial brainstorming to analyzing how they perform after release, ensuring continuous improvement and relevance
  • Analyze and balance game features and economies, using data-driven insights to optimize player engagement and satisfaction
  • Partner with LiveOps to design and refine tooling for new features, ensuring everything runs smoothly
  • Work alongside LiveOps and Data to set up and analyze A/B testing, drawing actionable insights to guide future design decisions.
  • Collaborate in building design processes to make the game team’s work as smooth as possible

Requirements

  • Proven experience as an economy-focused systems designer, ideally within the simulation games industry
  • Excellent communication skills to foster teamwork and ensure everyone is on the same page
  • Quick-thinking and adaptable, open to making bold changes to enhance game features and player experience
  • Deep understanding of casual audience dynamics and player motivations, with a strong focus on crafting engaging player journeys
  • A balanced approach to design, leveraging both data-informed strategies and an intuitive understanding of player needs
  • A real team player who thrives in a collaborative environment, actively seeks feedback and is always looking to improve things for the better
  • Persistent dedication to improvement and patience in refining game elements over time
  • Comfortable with Excel or similar spreadsheet software, using it to balance features and economy, manage data and track how changes affect gameplay

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

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