Senior Engine Programmer (hybrid/remote)

4 Days ago • 5 Years +

About the job

SummaryBy Outscal

Senior Engine Programmer needed to lead implementation of complex game systems, mentor junior developers, and contribute to a collaborative, innovative environment. Must have 5+ years of experience in game development or software engineering, proficiency in C++ and low-level programming, and experience with Unreal Engine or a proprietary game engine.

Abstraction is a Dutch game development studio aiming to deliver cutting-edge game experiences. Specializing in both technically and creatively demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio boasts over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.

1. Role overview

We are seeking an experienced Senior Engine Programmer I to lead the implementation of complex systems and mentor junior developers.
In this role, you will take ownership of game features, while utilizing your deep knowledge of our technology stack to drive innovation. You will play a key role in shaping both the technical direction of the team and the growth of its members.

2. Role Impact


In this role, you'll be much more than your job title. You will:

·         Cultivate Collaboration: Enhance our team culture through active participation and open communication.

·         Ignite Innovation: Bring fresh, creative ideas that challenge conventional thinking.

·         Embody Our Values: Live our core values and inspire others by example.

·         Encourage Growth: Share your knowledge, fostering both individual and team development.

·         Champion Positive Change: Help steer our company towards impactful, industry-leading initiatives.

·         Your contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community.

 

3. Responsibilities

·         Lead the design and implementation of medium to large systems, ensuring they meet both functional and technical requirements.

 

·         Take ownership of operating and monitoring the system in the production environment; including creating plans to mitigate risks, outages and other issues.

 

·         Mentor and guide junior team members, accelerating their growth through code reviews, pair programming, and knowledge-sharing sessions.

 

·         Foster a culture of continuous learning by organizing workshops and training, encouraging skill development within the team.

 

·         Collaborate with cross-functional teams to improve processes and drive effective solutions.

 

·         Challenge existing team processes and contribute to decision-making, driving continuous improvement.

 

·         Align individual and team work with the overall technical strategy and goals, contributing feedback on the team's direction.

 

·         Proactively identify potential risks in projects, assess their impact, and collaborate with the team to implement mitigation strategies.

 

4. Knowledge & Experience

·         5+ years of experience in game development or software engineering, with a focus on engine systems and optimization for multi-platform projects (PC, consoles).

·         Proficiency in C++ and low-level programming, with proven expertise in developing, optimizing, and maintaining game engines.

·         Experience with performance profiling, memory management, and multi-threading techniques for improving engine efficiency and scalability.

·         Hands-on experience with Unreal Engine or a proprietary game engine, contributing to at least 2 commercially released projects.

We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table. 

About The Company

Abstraction is a Dutch game development studio known for technically challenging projects and for providing support for AAA publishers for the last 16 years. We currently have 90+ employees based all over Europe with our HQ in Eindhoven, we are excited about the year ahead and are continuing our growth plan. We are currently working on our very own unannounced IP and have co-development partnerships with companies such as Bioware/EA, 343/Microsoft and more. 

We are privately owned, and the executive team has over 100 years of combined experience in the game industry.

Company Values:

🤯 Go Beyond Boundaries 

🚀 Excel 

📈 Grow

🫶 Be Kind

For more information, please visit https://abstraction.games 

North Brabant, Netherlands (Hybrid)

North Brabant, Netherlands (Hybrid)

Netherlands (Hybrid)

Netherlands (On-Site)

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