Senior Animation Developer

2 Months ago • 3 Years + • Animation

About the job

Job Description

Seeking a skilled Senior Animation Developer with 3+ years of runtime animation development experience in video games or real-time applications. Expertise in C++, OOP, Unreal Engine, and animation systems is essential. Strong understanding of performance and memory optimization is required.
Must have:
  • Runtime animation
  • C++ & OOP
  • Unreal Engine
  • Animation Systems
Good to have:
  • Unreal Engine 5
  • Control Rig
  • Optimization field
  • Released game
Perks:
  • Relocation support
  • Career mobility

Responsibilities

  • Analyze needs of game designers and animation director in order to implement various animation states, graphs and transitions related to intended gameplay mechanisms, as well as their physical reactions issued from environment (characters, terrain, objects, shocks, etc.) ;
  • Get involved in the technical architecture defined by the technical director and the lead developer ;
  • Iterate with stakeholders on the animation systems from the prototype to the polished state ;
  • Implement the required tool and features related to animation processing, in order to expose relevant parameters to game designers and animators ;
  • Collaborate with other team members and other development, art or production teams, whatever local or remote ;
  • Provide with his in-depth expertise in animation programming and share it with the whole teams ;
  • Define, for the most complex problems, the most suitable solutions to apply ;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game ;
  • Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability ;
  • Integrate in game when necessary any delivered asset (animations, characters, environments, props, cut-scenes, UIs, sounds, special effects, etc.) ;
  • Investigate and solve bugs identified in the source code (even written by other developers) ;
  • Profile performance or memory troubles and solve them by bringing appropriate optimizations ;
  • Make sure the provided work result fit the expected quality ;
  • Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly ;
  • When necessary, write a technical document explaining the developed or studied system.

Qualifications

Must have qualifications
 

  • Minimum of 3 years in runtime animation development for gameplay or equivalent, with a significant part in video game industry or any other domain related to real time application ;
  • Clear understanding of the programming languages, especially C++ and OOP logic ;
  • Familiar with modern game engine architectures ;
  • Familiar with Unreal Engine and the animation features within ;
  • Good understanding of the code impact on performance and memory utilization ;
  • Autonomous, efficient and proactive attitude ;
  • Strong interpersonal and communication skills, French and English both written and spoken.

Nice to have qualifications
 

  • Familiar with Unreal Engine 5 and Control Rig ;
  • Comfortable in optimization field ;
  • Credited in one released game at least.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Founded in 2010 and later acquired by Virtuos in 2017, our Paris studio is located within the lush confines of Parc Saint-Christophe in Cergy – close to the city center of Paris and easily reachable by public transport.
Our studio has a full suite of capabilities to undertake projects of varying scopes, including co-developments, adaptations, and remasters of AAA games. A great example of this is our recently launched homemade game, Mahokenshi, which was released in January 2023.
Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re-engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life.

WHAT WE OFFER

• Work at Virtuos Paris studio, close to the city center of Paris - the iconic capital of France
• Contribute to the world’s biggest AAA titles in gaming
• End-of-project celebrations, teambuilding outings, and studio bonding activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Remote work is possible
• Relocation support
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 70
  • Posting Date 11/27/2023, 04:21 PM
  • Locations France, Cergy (Hybrid)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-VS1 #LI-gsf
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

China (On-Site)

San Francisco, California, United States (Hybrid)

China (On-Site)

China (On-Site)

Malaysia (On-Site)

China (On-Site)

Vietnam (On-Site)

View All Jobs

Get notified when new jobs are added by Virtuos

Similar Jobs

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Intel Corporation - AI Frameworks Engineer

Intel Corporation, Costa Rica (On-Site)

ByteDance - Backend Software Engineer (BABI) - ByteCloud

ByteDance, Singapore (On-Site)

Imagineio - Senior Generative AI Engineer

Imagineio, India (Remote)

ByteDance - Senior Machine Learning Engineer - AML Algorithm

ByteDance, United States (On-Site)

Sphere Entertainment Co - Senior Director Post Production Pipeline

Sphere Entertainment Co, United States (On-Site)

Fabric - Principal Design Verification Engineer, NOC

Fabric, United States (Remote)

Get notifed when new similar jobs are uploaded

Jobs in France

Assystems - Ingénieur sûreté nucléaire H/F

Assystems, France (On-Site)

Voodoo - Influencer Content Associate

Voodoo, France (Hybrid)

Ubisoft - World Director (F/M/NB)

Ubisoft, France (On-Site)

The Walt Disney Company - Analyste Business F/H/NB - CDI

The Walt Disney Company, France (Hybrid)

Maersk Careers - Logistics Customer Service Specialist

Maersk Careers, France (On-Site)

New Tales - Middle / Senior Technical Artist F/M

New Tales, France (Hybrid)

Assystems - Développeur C# / AVEVA PML H/F

Assystems, France (Hybrid)

Get notifed when new similar jobs are uploaded

Animation Jobs

Ubisoft - Rigger [Rainbow Six]

Ubisoft, China (On_site)

ZeniMax Media - Senior Narrative Animator

ZeniMax Media, United States (Remote)

Apixel Films - Visual Effects Artist

Apixel Films, India (Hybrid)

Lighthouse Games - Senior Rigger

Lighthouse Games, United Kingdom (On-Site)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Warner Bros Discovery - Lead Software Engineer

Warner Bros Discovery, United States (On-Site)

Hangar 13 - Hangar 13 - Internship

Hangar 13, Czechia (On-Site)

Get notifed when new similar jobs are uploaded