Senior 3D Character Artist, Project R.I.S.E

2 Months ago • All levels • 3D Art

About the job

Job Description

We are looking for a passionate and experienced 3D Character Artist to join our Shanghai Studio. You will contribute to building both iconic and new characters in the Clash world. Must have experience creating high-quality 3D characters, from initial concept to in-engine implementation.
Must have:
  • 3D Character Artist
  • Stylized PBR Characters
  • Game Engines Experience
  • High-Quality Rendering
Good to have:
  • Unreal Engine
  • Arnold, Blender
  • Marmoset Experience
  • Outsourcing Partners
Perks:
  • Teamwork Environment
  • Creative Freedom


We are looking for a passionate and experienced 3D Character Artist to join our Shanghai Studio.

Your focus will be on developing 3D characters for one of our exciting new projects. You will contribute to building both iconic and new characters in the Clash world. The ideal candidate will have demonstrable experience creating high-quality 3D characters, from initial concept to in-engine implementation.

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.

As a 3D Character Artist at Supercell, you will collaborate closely with game designers, programmers, and artists to create new and satisfying experiences for players. You will take ownership of both in-game aesthetics and high-quality rendering to enrich the player’s immersive experience.

If you think that describes you, then we’d love to hear from you.


Responsibilities

  • Create in-game high-quality 3D character assets in multiple LOD versions.

  • Enhance and advance concept designs by considering technical and design limitations, including polygon budgets and texture memory constraints.

  • Collaborate with other disciplines to ensure all assets align with the project's vision.

  • Work with outsourcing partners to build a stable production pipeline.

  • Support the UI team in creating high-quality character renderings.


Requirements

  • Strong experience with 3D software (e.g., Maya, 3DS Max, ZBrush, Substance Painter, etc.).

  • Experience in creating stylized PBR characters.

  • Hands-on experience with modern commercial game engines (Unreal Engine preferred).

  • Experience in rendering high-quality characters with Arnold, Blender, or Marmoset.

  • Passionate about (mobile) games.

  • A proactive doer who takes responsibility and pride in their work when given the freedom to work independently.

  • Strong cross-discipline communication skills.

  • A great teammate - we believe making games is a team sport.

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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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