Rigger / Technical Animator at upcoming strategy game

2 Months ago • 4-8 Years • Animation

Job Summary

Job Description

As a Rigger/Technical Animator, you'll collaborate with animation, art, and engine teams to create high-quality, versatile character and creature rigs in Maya using Advanced Skeleton. You'll ensure rigs meet artistic and technical requirements, supporting animation integration into the proprietary engine and troubleshooting issues. The role involves creating and skinning high-quality rigs, ensuring seamless animation, and resolving technical challenges to deliver immersive player experiences. This is a 10-month contract position, fully remote within CET or on-site in Stockholm, starting February/March 2025.
Must have:
  • Maya and Advanced Skeleton proficiency
  • Game rigging and skinning experience
  • Engine integration experience
  • High-quality rig creation

Job Details

Can you make rigs that bring characters and creatures to life? 

If you love blending technical precision with artistic flair and want to work on projects that challenge and inspire, this role at a world leading strategy studio is made for you!


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Mission brief: 

As a Rigger / Technical Animator, you’ll collaborate with the teams talented animation, art, and engine teams to craft high-quality, versatile rigs that make the characters move with personality and purpose.

You’ll be the go-to expert for building technically solid and artistically expressive rigs. From ensuring seamless animation integration into the in-house engine to tackling any technical challenges that pop up, your work will be key to delivering immersive experiences for the players.

What you'll do:

    • Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
    • Ensure rigs meet both artistic and technical requirements.
    • Support animation integration into the proprietary engine and troubleshoot any issues that arise.

Details:

  • Start date: February/March 2025
  • Duration: 10 months
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: Remote within CET or onsite Stockholm

 


Your player profile:

  • Experience working with rigging characters and creatures for games, including integrating the rigs into the game engine.
  • Proficiency in Maya and Advanced Skeleton.

To be considered you need to have an updated portfolio or reel showing your rigging and skinning skills.

Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.

Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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