Product Engineer Lead - 3D

4 Months ago • 5-8 Years • 3D Art

Job Summary

Job Description

Lead Product Engineer - 3D requires extensive experience in 3D software, Unreal Engine expertise, and proficiency in rendering, animation, and virtual production. Must have 5+ years in Maya 3D, 3+ years in Cinema 4D & Unreal Engine, experience with high-end rendering pipelines, and understanding of film & real-time development.
Must have:
  • Maya 3D experience
  • Unreal Engine
  • Cinema 4D
  • High-end rendering
Good to have:
  • SolidWorks
  • AutoCAD
  • Rhino
  • C++ experience
Perks:
  • Maternity leave
  • Competitive benefits

Job Details

As a Lead Product Engineer, 3D, the role requires extensive hands-on experience in various 3D software and advanced proficiency in Unreal Engine visual development, technical capabilities, and optimization processes.  Responsibilities include supervising the complete 3D production pipeline, collaborating with creative teams, and conducting technical audits to ensure high-end photorealistic renderings. 

Please note this is not a Mechanical Engineering or Industrial Engineering role.


You will:  

  • Intake and process complex CAD and/or FBX files for final use in Unreal Engine  
  • Import and verify the 3D model and textures in Unreal Engine  
  • Identify and correct geometry and texture mapping issues  
  • Assign and optimize textures in multiple lighting scenarios  
  • Manage vehicle model variations and material library in Unreal Engine  
  • Render high-quality, photo-real prototypes and fidelity samples  
  • Execute rigging and animation in Unreal Engine, correct faults if needed  
  • Model, texture and animate key elements to be used in UE environments  
  • Build custom 3D environments  at various scales
  • Set up and animate weather and lighting in 3D scenes
  • Place and animate virtual cameras  
  • Utilize AI production processes for environment and set building
  • Continuously optimize 3D workflow tracks
  • Participate in Real-Time Virtual Production sessions
  • Supervise team members
  • Contribute during creative ideation and project planning
  • Drive design reviews and Real-Time Virtual Production sessions
  • Collaborate with Art Directors
  • Eliminate technical constraints to achieve creative goals
  • Report on progress and moderate between creative and 3D artists
  • Provide concise and constructive feedback to 3D artists
  • Estimate level of effort for team members

 

You have: 

  • 5+ years of experience in Maya 3D (Solid Works, AutoCAD, or Rhino is a plus) 
  • 3+ years experience in Cinema 4D  
  • 3+ years of experience in Unreal Engine  
  • Good blueprints knowledge is required, C++ experience is a bonus  
  • Worked in automotive and with high-end rendering pipelines (Arnold and Redshift)  
  • Understanding film, real-time development, and virtual production  
  • Proficiency with post-production and VFX pipelines  
  • Rendering knowledge with a focus on real-time and near real-time
  • Evident leadership and team building skills
  • In-depth knowledge of the latest 3D and Unreal Engine best practices

 

What We Offer:

  • Maternity and parental leave extra days
  • Competitive benefits packages
  • Vacation, compassionate leave, sick days, and flex days
  • Access to online services for families and new parents
  • End of year closure days (not deducted form vacation balance)
  • Diversity and Inclusion Board with 12 affinity groups
  • Internal learning and development programs
  • Enterprise-wide employee discounts
  • And more…

 

At Critical Mass, we value our employees and offer competitive compensation and benefits packages.  If you’re looking for a challenging and rewarding opportunity to make a significant impact on the lives of our employees, we encourage you to apply for this exciting position today!

The Talent Team at Critical Mass is focused on ensuring we provide the best training, onboarding, and employee experience possible! Our new hires & employees are the future of our organization, and we want to set you up for long-term success. To do so, we expect our team to work from 100% in our office. 

The ask stems from our want to:

  • Strengthen opportunity for continuous learning
  • Improve collaboration and team relationships.
  • Increase employee engagement

This work model balances the need for individual flexibility while maintaining the relentless customer focus we provide at CM. We understand that not everyone may feel comfortable with this expectation, so we ask that you please let us know immediately if there are any concerns so we can help navigate accordingly.

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About The Company

Critical Mass is a team of 1,800 inspired folks based in 12 offices around the world, providing full-service digital capabilities for the greatest brands on Earth. Our secret sauce is our uncompromising design standards, our relentless focus on customers, and an ability to put powerful new technologies to work for our clients.


We work with the best—Apple, Nike, Mars Wrigley, Nissan, Diageo, Airbnb, BMW, BNY Mellon, Johnson & Johnson, and many more—brands who strive for connected digital ecosystems and unparalleled experiences. We help them get there by gaining deep insight into their consumers and orchestrating data, AI, design, media, and tech stacks around human stories.


We’re a global agency founded in Canada, but digital is our home. If you know us, then you know we’re a special, quirky place that attracts big talent and tiny egos. (We actually give out a “so f-n nice” award—lots of them). But just because we’re friendly doesn’t mean we’re not a force to be reckoned with. We’re driven. Relentless. And we live our values. We’re Critical Mass, but our friends call us CM. Please call us CM!

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