Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
作为一名研究与开发项目中的首席场景概念设计师,您将与创意和艺术领导紧密合作,通过为早期游戏原型开发视觉探索来推动项目进展,定义我们的游戏理念并建立组织对项目的信心,从而帮助项目高效地通过R&D开发周期并实现全球发布。作为环境概念艺术负责人,您将与其他概念艺术家及整个艺术团队密切合作,设定全新的艺术风格,为游戏建立类型定义的视觉质量标准,并为目标玩家设计创新的电影叙事体验。您还将与游戏设计师、编剧和制作人紧密合作,将全新的世界和角色带入现实,确保它们适合《符文之地》及《英雄联盟》IP的世界观。
我们正在寻找一位经验丰富的场境概念艺术家,具备多样且深厚的经验,能够亲手推动早期游戏开发中的新艺术风格和视觉原型设计。您将利用您的专业技能和对概念艺术的深入理解,引领概念探索,并指导团队进行基于Insights数据和玩家测试反馈的3D视觉开发,目标和时间表由产品和艺术领导设定。您是一个独立的领导者,同时也是一个勤奋的实践者,负责为游戏概念和世界构建提供视觉解决方案,帮助项目向前推进,并为2D和3D艺术设立高标准,以支持项目的游戏性验证。作为团队中的高级成员,您将帮助指导其他团队成员提高工作质量,同时帮助我们识别开发中的挑战和项目需求,以便我们考虑未来的艺术人员配备以及外包和承包商的解决方案。
工作职责:
必要资格:
提交职位申请时,请附上展示您高质量概念艺术作品的作品集,特别是场景概念设计和风格化艺术作品。作为申请过程的一部分,您可能还会被要求完成一项美术测试。
As a Principal Environment Concept Artist on a Research & Development project you lead the project forward by working closely with Creative and Art leadership to develop visual explorations for early game prototypes that define the promise of our game thesis and build organizational confidence in our project to facilitate efficient progress through the R&D development cycle through to global launch. Serving as a Environment Concept Art lead, you will work closely with other concept artists and the greater art team to set a fresh new Art Style for the game, establish genre-defining visual quality bars as well as define innovative cinematic narrative experiences for our target players. You will also work in close collaboration with game designers, writers and producers to bring new worlds and characters to life that are well tuned for the world of Runeterra and the League of Legends IP.
We are seeking a highly experienced environment concept artist with diverse and considerable experience driving new art styles and visual look prototypes for early game development in a hands-on manner. You will employ your expert level skills and deep understanding of concept art craft to lead the concept exploration as well as guiding team-wide 3D look development that is supported by Insights data and regular player testing based on goals and timelines set by Product & Art Leadership. You are an independent leader as well as a hands-on workhorse counted on to generate visual solutions for game concepts and world-building that will help guide the project forward, setting a high-bar for 2D and 3D art for our project that also supports Art Slice prototypes that the project will be using for gameplay validation. As a senior member of the team, you will help mentor your fellow team members to continue to raise the quality bar at the studio, as well as surfacing development challenges and project needs in order to help us consider future art staffing as well as outsource and contractor solutions.
Responsibilities:
Required Qualifications
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.