Organic Modeller

5 Months ago • 3 Years + • 3D Art

About the job

Job Description

Organic Modeller needed with strong spatial awareness, keen eye for detail, knowledge of Maya/ZBrush, and experience with Wrap4D for film VFX.
Must have:
  • Spatial Awareness
  • Eye For Detail
  • Maya/ZBrush
  • Wrap4D
Good to have:
  • Linux Knowledge
  • Windows Experience
  • NURBS Modelling
  • Marvellous Designer
Perks:
  • Award-Winning VFX
  • Global Studios
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

Position at DNEG

Organic Modellers at DNEG use a wide range of reference materials and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class VFX films. You will also work closely with the rigging team to produce models which will support their workflow requirements to aid the smooth running of the production.

Key Responsibilities
  • Create highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).
  • Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.
  • Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.
  • Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.
  • Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.
  • Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.
  • Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.
  • Contribute to brainstorming sessions and provide creative input to the overall design and development process.

About you 
  • Meticulous with high attention to detail
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Resourceful
  • Calm under pressure and committed to meet production deadlines 
  • A positive, can-do attitude
  • A passion for awesome creatures and real-world anatomy

Must Haves
  • Strong spatial awareness and a good sense of form, scale, anatomy, likeness and proportion
  • A very keen eye for detail
  • A full working knowledge of modelling in any one or more of these packages: Maya, Houdini
  • Ability to work with packages such as Mudbox or Z-brush
  • Experience with Wrap4D
  • Knowledge of Polygon and sub-division surface modelling
  • Ability to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
  • Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists
  • Experience shot modeling in a feature film environment
  • Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline.
Nice to Have
  • A good knowledge of Linux
  • Familiarity with Windows
  • Experience in other areas of visual effects (TV, Games) will also be taken into account
  • Knowledge of NURBS modelling
  • At least 3 year of experience in films or high end commercials
  • Experience in Marvellous Designer
  • Ability to script in Python

 

The base salary range for this full-time position is $92,000 to $138,000. DNEG salary ranges are determined by function, department, level and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

View Full Job Description
$92.0K - $138.0K/yr (Outscal est.)
$115.0K/yr avg.
Vancouver, British Columbia, Canada

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

Vancouver, British Columbia, Canada (On-Site)

Sydney, New South Wales, Australia (On-Site)

London, England, United Kingdom (On-Site)

Sydney, New South Wales, Australia (On-Site)

Mumbai, Maharashtra, India (On-Site)

Sydney, New South Wales, Australia (Hybrid)

London, England, United Kingdom (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Bengaluru, Karnataka, India (On-Site)

View All Jobs

Get notified when new jobs are added by DNEG

Similar Jobs

Phoenix Labs - Senior 3D Character Artist - Dauntless

Phoenix Labs, Canada (Remote)

undefined - Visual Designer

Bengaluru, Karnataka, India (On-Site)

TT Games - Technical Designer

TT Games, United Kingdom (Hybrid)

Critical mass - Product Engineer Lead - 3D

Critical mass, Canada (On-Site)

Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support), China (On-Site)

X Studios, Inc. - Engineer, Unity

X Studios, Inc., United States (On-Site)

Technicolor Creative Studios - Asset Lead

Technicolor Creative Studios, South Korea (On-Site)

WeHyre Business Consultancy - 3d Designer

WeHyre Business Consultancy, India (Hybrid)

Room 8 Studio - Stylized 3D Environment Artist Senior

Room 8 Studio, Argentina (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

QUANTIC DREAM - Senior Technical Gameplay Animator (H/F/NB)

QUANTIC DREAM, France (Hybrid)

Room 8 Studio - Realistic 3D Character Artist Senior

Room 8 Studio, Czechia (On-Site)

Larian Studios - Tools Programmer | Programmeur d'outils

Larian Studios, Canada (On-Site)

Scanline VFX - Lead Software Engineer (Maya)

Scanline VFX, South Korea (Remote)

Luma Pictures - Animator (Mid to Senior Level)

Luma Pictures, Canada (Remote)

Techinfinity - 3D Generalist / Motion Designer

Techinfinity, India (On-Site)

Amber - Technical Artist(Project Based)

Amber, Brazil (On-Site)

Ingenuity Studios, LLC - Pipeline TD

Ingenuity Studios, LLC, United States (Remote)

Hunarstreet Technologies Pvt Ltd - 3D Designer & Visualizer

Hunarstreet Technologies Pvt Ltd, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Vancouver, British Columbia, Canada

Unity - Senior Site Reliability Developer

Unity, Canada (On-Site)

Keywords Studios (Player Support) - Testeurs Linguistiques de Jeux Vidéo - Montréal

Keywords Studios (Player Support), Canada (Hybrid)

Critical mass - Senior SEO Strategist - Contract

Critical mass, Canada (On-Site)

Ubisoft - Associate Art Director

Ubisoft, Canada (Hybrid)

Info Stretch - Senior Java Engineer

Info Stretch, Canada (On-Site)

Snowed In Studios - Senior Generalist Programmer - Montreal

Snowed In Studios, Canada (Hybrid)

AirlabInc - Jr Programmer Artificial Intelligence

AirlabInc, Canada (On-Site)

Get notifed when new similar jobs are uploaded

3D Art Jobs

Room 8 Studio - Realistic 3D Character Artist Senior

Room 8 Studio, Czechia (On-Site)

uppercase - Autocad & 3D Designer

uppercase, India (On-Site)

Keywords Studios (Player Support) - Senior Artist - ZBrush

Keywords Studios (Player Support), Australia (Hybrid)

Media Molecule - Snr 3D Environment Artist - 12 month contract

Media Molecule, United Kingdom (Hybrid)

Svvayam - 3D Artist

Svvayam, India (On-Site)

MADFINGER Games - Senior Environment Artist

MADFINGER Games, Czechia (On-Site)

Santa Monica Studio - Character Artist (Contract)

Santa Monica Studio, United States (On-Site)

iGeek Team: Mobile Apps, AI Solutions, IT Services, and Software Consulting Agency. - 3d Artist

iGeek Team: Mobile Apps, AI Solutions, IT Services, and Software Consulting Agency., India (Remote)

Hypemasters - Art Director (3D)

Hypemasters, United Arab Emirates (Remote)

Happy Finish - Unreal Engine Artist

Happy Finish, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded