Middle Environment Artist needed for a game studio creating a zombie apocalypse setting. Responsibilities include collaborating with other artists and designers to create high-quality game environments, assembling scenes based on layouts, creating stylized models of props and nature objects, texturing, lighting, and optimizing content for Unity3D. A minimum of two years of experience in the gaming industry is required, along with proficiency in 3D software (3ds Max, Maya, Blender), texturing software (Substance Painter/3D Coat, Photoshop), and a strong understanding of 3D principles, composition, color, and lighting. Experience with UV mapping, stylized modeling, and working with version control systems is beneficial.