Level Designer

1 Hour ago • All levels • Level Design

About the job

Summary

Level Designer responsible for designing game maps according to director instructions. Duties include preparing specifications and documents (game flow, screen definitions), adjusting enemy/item placement, constructing missions using visual scripting, and parameter adjustments. Requires experience in game development as a Level Designer or Environment Artist, excellent logical thinking and communication skills. Experience with Unreal Engine, Unity, scripting, 3D tools, and action game balance adjustment are highly desirable. New graduates are encouraged to apply, showcasing other relevant skills and abilities.
Must have:
  • Experience in game development
  • Excellent logical thinking & communication
  • Map design according to instructions
  • Preparing game specifications & documents
  • Adjusting enemy/item placement
Good to have:
  • Unreal Engine/Unity experience
  • Scripting experience (text/visual)
  • 3D tool experience (map design)
  • Action game balance adjustment
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory/condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)
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Duties

  • Designing the map in line with the instructions given by the director
  • Preparing general specifications and documents for each game element, including game flow design, screen definition, etc.
  • Adjusting placement of enemies or items on the map
  • Constructing missions or events using visual script
  • Adjusting each parameter

Requirements

  • Experience with 1 or more successful game development as a Level Designer or Environment Artist
  • Have excellent logical thinking and communication (mutual understanding) skills
    *New graduates and those that are new to the industry do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Highly Desirable Experience (not mandatory)

  • Experience in developing games using UnrealEngine, Unity
  • Experience in using script language, either text-based or visual-based
  • Experience in designing a map using 3D tool
  • Experience in balance adjustment and enemy placement in an action game

How to apply

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

Required documents etc.
Paperwork

  • Resume (with photo)
  • CV with the following information:
    • List any and all game titles that you have been involved with, as well as your specific role/responsibilities in detail.
    • If there is a game engine you have used in the past, please specify the type of engine and what functions of the engine (tool) you used.
    • List any gaming-related software (Photoshop, Maya, etc.) that you have used and the number of years you have experience in each software, including any work or production that you would have been involved with.
    • Any other work that you feel showcases your abilities in-game production.

**Please leave out any confidential sources or information when you submit.

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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