Lead Living World Designer

47 Minutes ago • 3 Years + • Level Design

Job Summary

Job Description

Lead Living World Designer at Owlcat Games will lead a team in creating cinematic scenes within game locations to enhance immersion. Responsibilities include creating technical specifications for level designers, adapting narrative elements, collaborating with Lead Quest Designer and Lead Director, developing content solutions, managing the team, providing expert evaluation of content, and working with the technical design department. The ideal candidate will have a passion for gaming, at least 3 years of experience in the industry, experience with open-world projects, team leadership, proficiency in Unreal Engine, and a deep understanding of interactive storytelling. Experience with Unreal's animation system and knowledge of composition and camera work are preferred.
Must have:
  • 3+ years gaming industry experience
  • Open-world project experience
  • Team leadership experience
  • Unreal Engine proficiency
  • Interactive storytelling expertise
Good to have:
  • Unreal animation system experience
  • Composition and camera work knowledge
Perks:
  • Comfortable offices (optional)
  • Flexible work schedule/remote options
  • Strong internal community
  • Personal growth opportunities
  • Competitive salary

Job Details

We are Owlcat Games, the creators of the computer games: Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader, hardcore isometric RPGs. Сurrently we are working on even more new and ambitious projects. Here at Owlcat we encourage an exceptionally friendly and open atmosphere. We appreciate attention to detail and a reasonable level of perfectionism, as well as a passion for RPGs!

Not only do we develop games ourselves, but we also publish them, helping other talented studios create and launch "dream games" of their own.

We are looking for a Lead Living World Designer for a new project.

You will lead a team of specialists who create cinematic scenes in game locations to add variety and "breathe life" into the environment around the player.

TASKS:

· creating technical specifications for level designers based on the artistic vision for the location;

· adapting narrative elements to the game environment through cinematic scenes;

· collaborating closely with the Lead Quest Designer for the location and the Lead Director;

· developing and implementing content solutions to enhance immersion in the gameplay experience;

· managing the team and fostering the overall expertise of the department;

· providing expert evaluation of created content and being responsible for the final result;

· working with the technical design department to develop and improve the tools used in production.

REQUIREMENTS:

· a passion for games and the gaming industry;

· at least 3 years of experience in the gaming industry;

· relevant experience working on open-world projects;

· experience as a team lead in areas such as game logic, game design, or level design;

· proficiency in Unreal Engine;

· a deep understanding of interactive storytelling;

· knowledge of the modern gaming industry and development principles;

· understanding of composition, camera work, framing principles, timing, and scene dynamics (preferred);

· experience with Unreal’s animation system (preferred).

BENEFITS:

· comfortable offices (if you want to work from office) fitted with areas for recreation and games, coffee points, and snacks;

· convenient work schedule: adjust work time to your preferences and/or work remotely;

· strong internal community: we are passionate about what we do. Outside of work, we engage in activities together like playing tabletop games in the office or on Roll20;

· environment for personal growth: work together with the best professionals and enjoy the benefits of our developed mentoring system and training courses;

· competitive salary based on the interview, opportunities for career growth.

 

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About The Company

Owlcat Games is a video game developer founded in 2016 by Oleg Shpilchevskiy and Alexander Mishulin. It is headquartered in Cyprus, with satellite office in Armenia

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