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Intermediate Software Engineer (Unreal Engine 5 – Multiplayer)

1 Hour ago • 2-4 Years • Game Programmer

Job Summary

Job Description

Blackbird Interactive seeks a passionate Intermediate Software Engineer to drive multiplayer initiatives using Unreal Engine 5. Responsibilities include designing, implementing, and maintaining robust multiplayer networking systems; developing network replication, synchronization, and state management for low-latency experiences; prototyping new multiplayer mechanics in Blueprints and C++; and collaborating with designers, artists, and senior engineers. The ideal candidate will have strong problem-solving skills and a passion for multiplayer game development. This is a hybrid role based in Vancouver, BC, Canada.
Must have:
  • Unreal Engine 5 expertise
  • Multiplayer networking systems design & implementation
  • C++ and Blueprint proficiency
  • Network replication & synchronization
  • Collaboration & problem-solving skills
Perks:
  • Four-day work week
  • Hybrid/Remote work options

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Intermediate Software Engineer (Unreal Engine 5 – Multiplayer)

We’re seeking a passionate engineer to drive our multiplayer initiatives, building cutting-edge networked experiences that elevate our established IP into new, immersive realms.

Multiplayer Systems Development:

    • Design, implement, and maintain robust multiplayer networking systems using Unreal Engine 5.
    • Develop network replication, synchronization, and state management for smooth, low-latency multiplayer experiences.
    • Rapidly prototype new multiplayer mechanics and features in both Blueprints and C++ to test and iterate innovative gameplay ideas.

Collaborative Problem-Solving:

    • Work closely with designers, artists, and senior engineers (including network specialists) to translate creative multiplayer concepts into functional, polished experiences.
    • Participate in code reviews and technical discussions, contributing insights and best practices specifically around multiplayer and networking challenges.
Why Join Blackbird Interactive?

Become a key player in shaping the future of our multiplayer projects. At Blackbird Interactive, you’ll have the opportunity to create immersive, networked gameplay experiences, enjoy a flexible four-day work week, and collaborate with a team dedicated to innovation and excellence. If you’re ready to bring your networking expertise, creative problem-solving skills, and passion for multiplayer development to our ambitious projects, we want to hear from you!

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About The Company

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

https://linktr.ee/BlackbirdInteractive.com

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