Generalist Artist (Junior Level)

6 Days ago • 2-5 Years • 3D Art

Job Summary

Job Description

Create original 2D and 3D content for environments, develop various mattes, and produce high-quality computer graphics using multiple software programs. Collaborate with senior artists, participate in team reviews, mentor junior artists, and meet project milestones. Responsibilities include creating 2D maps, setting up basic shaders for look development, establishing basic lighting setups, sourcing reference materials, and utilizing knowledge of matte painting techniques. Requires proficiency in Photoshop, 3ds Max, Maya, Houdini, or similar software, along with rendering software like VRay or MRay. A strong understanding of perspective, value matching, and the physics of light and motion is essential.
Must have:
  • 2-5 years VFX experience or art background
  • Proficiency in 2D/3D software (Photoshop, 3ds Max, Maya, etc.)
  • Matte painting skills
  • Strong problem-solving and communication skills
  • Understanding of lighting, shaders, and rendering
Good to have:
  • Experience with Multiscatter, Speedtree
  • Knowledge of compositing software

Job Details

Job Summary:

What You’ll Do

  • Create original 2D and 3D content that may comprise part or all of an environment

  • Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback

  • Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and dial in the look of the element before handing to final comp

  • Participate in team reviews of work under development

  • Mentor Apprentice Jr. Artists and be able to assist them with their shots

  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving

  • Create maps in 2D and set up basic shaders for look development

  • Create basic lighting setups in complex shaders that look convincing and render efficiently

  • Source suitable reference materials for required assets  

What We’re Looking For

  • At least two to three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education

  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

  • Demo reel required

  • High level of problem solving or creative thinking skills

  • Must have extensive knowledge of Matte Painting techniques

  • Strong English communication skills

  • Fluent in Photoshop

  • Fluent in 3dsmax, Maya, Houdini or similar

  • Fluent in Vray or MRay or similar ray trace renderer

  • Comparable software experience considered

  • Demonstrated ability to quickly pick up new software

  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion

  • Understanding 2D compositing software

  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

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