Game QA Engineer

2 Days ago • All levels • Quality Assurance

Job Summary

Job Description

Scorewarrior seeks a QA engineer to contribute to the optimization of testing processes and collaborate with technical teams. Responsibilities include performing tests on web, backend, and client-side improvements; testing console and interface tools; creating test cases for new features; participating in design discussions; analyzing functional requirements; and working with bug trackers and testing management systems. The ideal candidate possesses experience in testing web and mobile applications, knowledge of testing methodologies, and experience working in agile environments. Strong analytical skills and understanding of client-server applications are essential.
Must have:
  • Experience testing web & mobile apps
  • Knowledge of testing methods
  • Agile team experience
  • Bug tracker experience
  • System log analysis
  • Client-server app understanding
  • Web services testing
Good to have:
  • Gamedev experience
  • Enthusiasm for games
Perks:
  • Excellent remuneration package (including 13th salary)
  • Relocation assistance to Cyprus
  • Modern office near the sea
  • Health insurance (family coverage)
  • School allowance for children
  • Lunch compensation
  • Paid professional development
  • Bonuses for performance/milestones
  • Company events and parties

Job Details

Job description

Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.


Our mission: unite and excite people all over the world.


We are looking for a QA engineer with the intention to learn and develop, enlisting the help and support of experienced colleagues.

Tasks to be solved:

  • Participate in optimization of testing processes and interaction with technical teams.
  • Perform tests of technical improvements to the game from the Web, Backend and Client sides.
  • Participate in tests of console and interface tools.
  • Create sets of test cases for testing new functionality.
  • Take part in the discussion of new improvements at the design stage.
  • Analysis of functional requirements.

Job requirements

To work, you will need the following:

  • Experience in testing web applications and mobile apps.
  • Knowledge of testing methods and techniques.
  • Experience working in agile teams.
  • Good test model-building skills.
  • Experience with bug trackers.
  • Active interaction with the product/tech teams.
  • Experience with testing management systems.
  • Experience in analyzing and working with system logs.
  • Understanding of how client-server applications work.
  • Web services testing experience.


It will be advantageous if:

  • You have experience in the development of gamedev products.
  • You like games.


What we offer and our benefits:

  • The best team in the world!
  • An excellent remuneration package, including a 13th salary.
  • Full-coverage relocation for you and your family to Cyprus (Limassol).
  • A modern and sunny office space close to the sea.
  • Private health insurance for you and your family members.
  • A monthly school allowance for your children at pre-school and school-age.
  • Lunch compensation.
  • Personal development opportunities paid for by the company: professional and language courses, books, etc.
  • Bonuses for outstanding results, years worked, getting married, and the birth of a child.
  • Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

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About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

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