You are an experienced and talented Character Artist looking to build the next generation of games for Meta Quest. You have multiple years of experience with Maya, Zbrush and the Unity Editor (or other 3D game engines like Unreal). You love to create realistic and original styles, bringing unique characters to a broad audience of players in a live-service game.
Character Artist, BigBoxVR Responsibilities
Create high quality, detailed 3D character models and assets.
Understand how to work with asset limitations to high high quality deliverables on time while managing risks.
Mentor and motivate other character artists.
Ensure art assets are performant and within budgets for draw calls, poly counts, and texture memory without compromising visual quality.
Develop new character ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game.
Help define and maintain art production pipelines, tools, and systems to hit high fidelity within the constraints.
Minimum Qualifications
5+ years work experience in game development as a character artist using Maya (or 3DSMax), Photoshop, Zbrush or Mudbox.
Experience communicating with a team and providing and receiving feedback.
Expert in realistic characters with a solid understanding of character form.
Knowledge in hi-poly modeling and digital sculpting.
Proven knowledge of low poly modeling techniques.
Experience taking a character to completion from either a detailed or simple concept image.
Experience collaborating with producers, game designers, and programmers.
Hands-on experience with asset optimization challenges/techniques in a shipped product.
Experience problem-solving and prototyping.
Hands-on experience with game engines such as Unity, Unreal, or equivalent experience.
Portfolio of highly detailed 3D art with a focus on realistic characters.
Experience with UV layout and editing as needed for highest visual payoff.
Preferred Qualifications
Experience building assets for VR or AR.
Knowledge of hard surface modeling for armor and weapons.
Experience with Perforce and/or Git.
Strong knowledge of Marvelous Designer and Substance Painter.
Experience in animation and rigging.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.
$126,000/year to $175,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation.
The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem.
Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.