Character Artist

2 Weeks ago • 3-5 Years

About the job

SummaryBy Outscal

Character Artist needed at Electronic Arts Shanghai. 3+ years AAA game experience required. Must have strong knowledge of human anatomy, hard surface modeling, fabric sculpting, hair creation, texturing, and real-time character creation workflows.

About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Role

This artist role is the core production artist in the team. You’ll work with frequent direction from senior artists and leads; Demonstrate mastery of craft in several specific areas; Create assets to benchmark quality; Handle mid-complexity tasks; influential at individual task and co-worker level. Support external art/tech review and internal finishing. Support new members in the team. You will report and work under the guidance of the character project lead and senior artists.

Responsibilities

  • Product benchmark assets following provided art direction.
  • Collaborate with upstream and downstream teams to make sure the assets hit the project requirement.
  • Participate in project R&D in collaboration with the team
  • Contribute to documentation of the visual quality, workflow, tools and tips.
  • Ramp up new artists on the team.
  • Work on internal finishing and integration after receiving the files from the external team.

Required Qualifications

  • 3+ years experience in AAA game production as character artist.
  • We expect solid understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and texturing.
  • Good understand of shape language, silhouette, color theory
  • Adapt to any project modeling style with mentoring from senior staff.
  • Good knowledge in real-time character creation workflows. We expect you have a strong curiosity and desire to explore the new tools/workflows in the industry.
  • Basic understanding of rigging and animation
  • Collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with the TA team.

Plus

  • Support external art/tech review. Deliver feedback to external teams to maintain art style understanding and quality under the guidance of project lead and senior artists.

#LI-Hybrid, #LI-Onsite

#FlexibleWork

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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