Character Animator - Summer Internship

1 Month ago • Upto 1 Years • Animation

About the job

Job Description

Obsidian Entertainment seeks a Character Animation Intern for its Obsidian University Internship Program. The intern will assist the animation team in developing animations for their next role-playing game, focusing on player character combat animations, human ambient animation, and creature animations. Responsibilities include debugging in-engine animation issues and assisting in asset validation and optimization. The ideal candidate will have familiarity with AAA RPGs, proficiency in Maya or 3ds Max, and strong communication skills. The internship provides an opportunity to work alongside experienced developers and contribute to a major game title.
Must have:
  • Familiarity with RPGs (AAA titles)
  • Proficiency in Maya or 3ds Max
  • Strong communication skills
  • Create high-quality character animations
  • Debug in-engine animation issues
Good to have:
  • Unreal Engine understanding
  • Animation Principles knowledge
  • Motion/Facial Capture experience

We are looking for a Character Animation Intern to join us for our Obsidian University Internship Program. Come help us make our next world-class roleplaying game!

Work with our team to develop the animations for our next big game. Spend the summer assisting the animation team bringing life to both human and non-humanoid characters. Work side-by-side with our world-class developers, learn what it takes to create fantastic worlds, and contribute to the next great Obsidian Entertainment title.

Responsibilities

  • Assist in creating high-quality player character combat animations, human ambient animation, and creature animations

  • Debug in-engine animation issues

  • Assist in the validation and optimization of assets

Requirements

  • Familiarity with the role-playing games genre, especially recent AAA role-playing game products

  • Ability to iterate quickly and often to improve quality and hit technical or design goals

  • Proficient in Maya or 3ds Max

  • Strong communication skills

Pluses

  • Understanding of Unreal Engine

  • Understanding of Animation Principles

  • Experience working with motion capture, facial animation capture, and performance capture 

Portfolio Requirements

  • An online animation reel demonstrating quality in-game 3D animation, and examples of animated characters that appear to be alive

  • A shot breakdown document detailing your work contribution

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please, no phone calls or drop-ins. We only accept electronic applications.

The estimated base pay range for this role is:

  • $22.00 per hour

Applications will close on Friday, January 31st at 5:00 pm PST.

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About The Company

Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/careers!

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

California, United States (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

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