Senior Gameplay Animator (Project Hire)

2 Hours ago • 4-8 Years • Animation

About the job

Job Description

That's No Moon seeks a Senior Gameplay Animator for a project hire. Responsibilities include creating and implementing detailed animations for player-driven combat and AI using motion capture and motion matching technology. Collaboration with design, engineering, tech art, and motion capture teams is crucial. The role requires troubleshooting animation workflows and establishing animation methodologies. Motion capture shoot participation may be needed. The ideal candidate will have AAA game animation experience, expertise in Maya and motion capture, and the ability to translate design requirements into high-quality animations. Strong collaborative skills and a passion for games are essential.
Must have:
  • AAA game animation experience
  • Expertise in Maya and motion capture
  • Translate design into high-quality animations
  • Strong collaborative skills
Perks:
  • Medical, dental, vision
  • 401(k) match
  • Flexible PTO
  • Supplemental life and disability

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a Senior Gameplay Animator with a passion for creating incredible animations for a AAA title, with a strong focus on player driven actions and combat systems.  In this role you will contribute to the unified goal of creating high-quality animations that drive in-game functionality and enhance player experience. 

Responsibilities:  

  • Create and implement detailed animations for player driven combat actions as well as AI, utilizing motion capture data and cutting-edge motion matching technology to ensure realistic and fluid performance. 
  • Collaborate closely with key departments including Design, Engineering, Tech Art, and Motion Capture 
  • Be proactive troubleshooting animation workflows, rigging and pipeline issues 
  • Assist in establishing standard methodologies in animation 
  • Participate in motion capture shoots when needed  

Requirements & Skills:  

  • Proven experience in animation for AAA games, with a strong portfolio showcasing player initiated combat and motion capture work. 
  • Expert knowledge of Maya and working with Motion Capture  
  • Ability to translate complex design requirements into high-quality, functional animations. 
  • Experience and ability to integrate gameplay animation in engine 
  • Strong collaborative skills and experience working with cross-disciplinary teams. 
  • Passionate about games and the enthusiasm to make the best! 

Qualities:  

  • Flexibility in switching tasks to accommodate production priorities  
  • Ability to appreciate other department's perspectives  
  • Maintain integrity and confidence in results-oriented times  
  • Empathic and respected senior member of the team  
  • Team oriented with a desire to assist other animators  
  • Promote inclusivity, diversity and fairness  
  • Practice patience and be open to giving and receiving feedback 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $116,000 - $144,000

#LI-remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

View Full Job Description
$116.0K - $144.0K/yr (Outscal est.)
$130.0K/yr avg.
Los Angeles, California, United States

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About The Company

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Visit ThatsNoMoon.com to learn about our team, see our open positions, and more.

California, United States (Remote)

Los Angeles, California, United States (Remote)

California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

California, United States (Remote)

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