Spatial's Animal Company seeks a Unity Gameplay Engineer (remote, full-time or contract). Responsibilities include implementing new gameplay mechanics (game modes, monsters, items), optimizing graphics and CPU performance, fixing bugs, implementing new systems (player moderation, asset loading), and supporting live service events. Collaboration with artists is key. The role requires proficiency in Unity, C# or C++, understanding of Unity's API, materials, prefabs, animation, and object-oriented design. Experience with shaders, asset pipelines, XR applications, and multiplayer frameworks is preferred.