Technical Game Designer

2 Weeks ago • 2 Years + • Game Design

About the job

Job Description

Freejam is seeking a highly creative Technical Game Designer to contribute to their Robocraft 2 project in Portsmouth, UK. Responsibilities include independently and collaboratively designing and prototyping PVE experiences using internal systems, clearly articulating design decisions, and contributing to strategic decisions with design and product teams. The ideal candidate will have shipped at least two commercially released games, possess scripting experience (Blueprint or Unity Visual Scripting), and be comfortable collaborating with coders. Strong problem-solving skills and familiarity with online PVE game systems are crucial. The role involves creating clean, reusable visual scripting elements and aligning with multiple disciplines to communicate gameplay vision.
Must have:
  • Shipped 2+ games
  • Unity/Blueprint scripting
  • PVE experience design
  • Collaboration skills
  • Problem-solving skills
Good to have:
  • UGC system experience
  • F2P experience
  • Enemy design & behavior trees
  • Unity C# coding
  • Data-driven decision making
  • Multiplayer live service experience

Description


Freejam is looking for a highly creative and talented Technical Designer to join the team working on Robocraft 2. The successful candidate will experience in Unity and is able to rapidly design, prototype and implement mechanics and concepts. This is a full-time role and will be based on-site at our studio in Portsmouth.

 Responsibilities:

  •  Work independently and as part of the team on the ideation and creation of PVE experiences, using our internal systems.
  • Create prototypes independently and in collaboration with other designers
  • Clearly articulate prototypes, design decisions, and concepts to internal stakeholders
  • Contribute to strategic decisions, working with the design and product teams
  • Align and collaborate with multiple disciplines and communicate the vision of gameplay features

Requirements

  •  Has worked on at least 2 commercially shipped games from concept to release
  • Has experience using scripting tools such as Blueprint or Unity Visual Scripting
  • Can work independently and as part of a team on the ideation, prototyping and polish of PVE experiences
  • Comfortable working with coders to extend our tools and engine functionality
  • Able to create clean & reusable visual scripting elements
  • Has knowledge of a wide variety of online PVE games and systems and how and why they work
  • Exhibit excellent problem-solving skills
  • Analyse playtests

 
Preferred:

  • Experience with UGC systems
  • Experience in F2P
  • Experience with enemy design and behaviour trees
  • Experience with coding in Unity and C#
  • Experience utilising research and data to drive strategy and decision making
  • Experience developing and in a multiplayer live service environment
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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

England, United Kingdom (On-Site)

United Kingdom (Remote)

England, United Kingdom (On-Site)

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