Technical Design Director

2 Months ago • 5 Years + • Technical Art • Undisclosed

About the job

Job Description

Playrix seeks a Technical Design Director with 5+ years of experience in Unreal/Unity or similar engines. Expertise in game interface development, technical solutions, and effect production tools is essential. Strong management skills, including prioritizing work for oneself and a team, are required.
Must have:
  • Unreal/Unity experience
  • Game interface dev
  • Technical solutions
  • Effect production
Good to have:
  • After Effects
  • Max, Maya, Blender
  • Git experience
  • Shader Graph
Perks:
  • Flexible schedule
  • Health insurance

Technical Design Director

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

The Technical Design Director is the expert responsible for the strategic development of technical design and the final quality of technical solutions for the Playrix game engine.

Tasks

  • Regular interaction with specialists from different fields, including the game engine development team, project managers, and game development specialists like programmers, game designers, artists, and VFX specialists
  • Development of processes, practices, and tools related to the Playrix game engine to improve the quality and efficiency of their use in game development
  • Creation of a vision for technical solutions and the specific features of our game engine tools and their development. Responsibility for the final quality of said solutions
  • Development of the architecture of future solutions/decomposition, assessment, and planning of work
  • Work within the areas of game interface layout, creation of a technical base for effects, resource integration into the game, and game logic scripting in Lua or in a visual programming tool

Requirements

  • 5+ years of experience working with Unreal and/or Unity. Or experience working with a similar proprietary engine
  • Understanding of game interface production processes and experience establishing game content development processes
  • Management skills, including the ability to take a feature from the pre-production stage to its implementation in the product, as well as the ability to prioritize work for yourself and your team
  • Technical knowledge of effect production tools: Shuriken, Niagara, VFX Graph, or their equivalents
  • Experience creating shaders/materials in Shader Graph (Unity/Unreal/Blender/equivalent)
  • Understanding of the basic principles of UI/UX

Preferred

  • Experience with After Effects
  • Experience with Max, Maya, and/or Blender
  • Experience working with Git

We Offer

  • The ability to influence key decisions related to our engineering practices, tools, and our products as a whole
  • A unique VSO engine with a highly customizable visual development environment. The engine has wide functionality and can be used to implement almost any idea
  • We have a horizontal structure and minimal bureaucracy. Common sense prevails over processes, and we have a culture of open feedback

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Ireland (Remote)

Cyprus (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

View All Jobs

Get notified when new jobs are added by Playrix

Similar Jobs

DNEG - Layout Technical Supervisor (DNEG Animation)

DNEG, United Kingdom (On-Site)

Obsidian Entertainment - Character Animator - Summer Internship

Obsidian Entertainment, United States (On-Site)

Riot Games - Principal 3D Environment Artist - VALORANT

Riot Games, United States (On-Site)

NextHire - Hi- Tech - 3D Animator

NextHire, India (On-Site)

Keywords Studios (Player Support) - Technical Artist 技术美术师

Keywords Studios (Player Support), China (On-Site)

Light Speed Studios - Technical Artist

Light Speed Studios, United States (On-Site)

Gala - Art/VFX Artist

Gala, Chile (On-Site)

LAIKA Studios - Visual Effects General Interest (SIGGRAPH 2024)

LAIKA Studios, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Virtuos - Senior 3D Animation

Virtuos, China (On-Site)

Nahc io - UI Technical Artist (GAME)

Nahc io, Hong Kong (On-Site)

Relax Gaming  - Technical Artist

Relax Gaming , Sweden (Hybrid)

Ubisoft - Technical Graphic Director (Art)

Ubisoft, Canada (On-Site)

Magnopus - Intern - 3D Technical Art - Solutions Team

Magnopus, United States (On-Site)

Rebellion - Lead VFX Artist

Rebellion, United Kingdom (On-Site)

WhizCo | Creative Tech and Influencer Marketing - Unreal Environment Artist

WhizCo | Creative Tech and Influencer Marketing, India (On-Site)

Rascal Games - Senior Gameplay Animator/Rigger

Rascal Games, United States (Remote)

Bondex - Senior 3D Stylized Environment Artist

Bondex, United Kingdom (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Georgia

Playrix - Communications Director

Playrix, Georgia (Remote)

Workato - Staff Infrastructure Engineer

Workato, Georgia (On-Site)

Playrix - Senior Release Engineer

Playrix, Georgia (Remote)

Social Discovery Group - Senior Manual QA Engineer

Social Discovery Group, Georgia (Remote)

Playrix - Art Director

Playrix, Georgia (Remote)

WebMD - Editorial Director

WebMD, Georgia (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Playdawn Consulting - Lead Game Artist

Playdawn Consulting, India (Hybrid)

Mob Entertainment - Contract - Senior 2D Pixel Artist

Mob Entertainment, (Remote)

Hasbro - Senior Technical Artist

Hasbro, Canada (On-Site)

Romero Games - Technical Artist (Unreal Shaders & Materials)

Romero Games, Ireland (Remote)

Probably Monsters - Senior Technical Artist

Probably Monsters, United States (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Slovenia (On-Site)

Rockstar Games - Senior Technical Artist: Performance Capture

Rockstar Games, United States (On-Site)

Lakshya Digital - Rigging Artist

Lakshya Digital, India (On-Site)

Techland - Art Director (Dying Light Univere)

Techland, Poland (On-Site)

Activision - Expert Tools Programmer

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded