MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.
Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.
Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.
What you’ll do:
- Create 3D assets, from concept to animation and VFX
- Collaborate with the design and development team to integrate produced 3D art and UI into the game
- Participate in the process of building art production pipelines
- Ensure correct technical display and performance for art
- Generate technical requirements
What you need to succeed:
- 5+ years experience working in art production
- Participation in released projects
- Skills in modeling, texturing, and animation of 3D objects preparation
- Skills working with graphics in Unity
- An understanding of the graphics import pipeline and its display in the engine (shading, render optimization)
- Ability to quickly switch between tasks and work in a dynamically changing environment within a small team
What we offer:
- Work remotely from all around the world
- Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
- A strong team of specialists across different areas — access unique expertise and professional knowledge
- Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
- Create great games and win the hearts of players
- Push the boundaries of the game industry and lead the way forward