Staff Software Engineer, Unreal Tools - MMO

3 Months ago • 6 Years + • Research & Development • Undisclosed

About the job

Job Description

Riot Games is looking for a Staff Software Engineer to join their unpublished MMO team. You will be responsible for designing, implementing, and iterating on modern game development workflows, pipelines, and AI. You will work with all team disciplines to ensure we can efficiently deliver on our player’s dreams. Must have 6+ years of development experience in the game industry as a software engineer, fluency in C or C++, and strong knowledge of common game and software design patterns.
Must have:
  • C++ development
  • Game industry
  • Design patterns
  • Unreal Engine
Good to have:
  • Tools development
  • UE4/UE5
  • Visual scripting
  • Agile development
Perks:
  • Open paid time
  • Flexible schedules

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer on our unpublished MMO, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and AI. You will work in a small team alongside a product lead, technical artists, designers, and other engineers to ensure we can efficiently deliver on our player’s dreams. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Technical Product Manager of the project.

Responsibilities:

  • Identify, prioritize, and implement custom Unreal tooling, workflows, and data repositories.
  • Collaborate with team members to gather requirements, plan technical initiatives, and deliver consistently.
  • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • As development advances into full production, iterate on robust, scalable, and performant solutions.
  • Mentor other engineers on the team in your area of expertise.

Required Qualifications:

  • 6+ years of development experience in the game industry as a software engineer
  • Fluency in C or C++
  • Work on at least 1 shipped game title
  • Strong knowledge of common game and software design patterns
  • Excellent debugging skills
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions

Desired Qualifications:

  • 3+ years of tools/workflows development experience
  • Experience working with UE4 or UE5
  • Experience with visual scripting systems
  • Experience working with mid-sized engineering teams
  • Experience with managing requirements and iterating on game development workflows
  • Experience with agile development

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

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Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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