Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on , and , like The Sims on , visit newsroom and tune into on Youtube for the latest news and updates.
As a Client Software Engineer on The Sims 4, your job will be to improve performance through optimizations.
You will report into a studio Development Director.
Job Responsibilities:
- You will improve the game’s memory consumption by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible.
- You will maintain and enhance game performance measurement and profiling tools.
- You will support the scalability of the game client memory to support the growing set of features and content for The Sims.
- You will write technical design documents detailing software requirements.
Qualifications:
- Bachelor/Master’s degree in Computer Science, Software Engineering or related field.
- 5+ years experience in a hands on development role.
- Demonstrate technical abilities with projects implemented in C++.
- Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
- Experience optimizing existing game code to be more performant.
Pluses:
- Previous engineering experience overseeing a major system.
- Demonstrate experience working in large data-driven games or applications.
- Experience developing for large-scale live products.
- Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
- Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.
Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $115,100 - $161,200 CAD
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.