Senior Game Designer

23 Minutes ago • 7 Years + • Game Design

About the job

Job Description

A Senior Game Designer is needed to build the core game loops and design the main features of a new roguelike deck-builder game. The role requires at least seven years of experience as a Senior/Lead Game Designer with expertise in trading card games and RNG mechanics. Responsibilities include designing core functionality (loops, card design, balance, etc.), managing the game's economy and monetization, overseeing level/arena design and progression, and collaborating with the Game Director. The studio is developing its first game, aiming to create a PC and console sensation inspired by Slay the Spire, Griftlands, and Inscryption. Relocation to Germany is preferred due to the early stage of development.
Must have:
  • 7+ years Senior/Lead Game Designer experience
  • Trading card game & RNG mechanics expertise
  • Core game loop design & balance
  • Game economy management & monetization
  • Level/arena design & progression
  • Collaboration with Game Director
Good to have:
  • Live-service game experience
  • Auto-battler game experience
Perks:
  • Competitive salaries and bonuses
  • Passionate colleagues
  • Inclusive work environment
  • Share options and revenue share

About the Studio

Join the ranks of an exciting video game studio as they produce their first groundbreaking roguelike deck-builder game! Aiming to repeat the success of their highly successful, $250M-VC-backed unicorn company, this studio’s founders now focus on a new path: creating an outstanding game that learns from the successes of games like Slay the Spire, Griftlands, and Inscryption to build a new sensation on PC and consoles.

Is this a project you would like to be part of? Keep reading.

Responsibilities and Requirements

As a Senior Game Designer, you will build the core game loops and design the main features of the studio’s first project. Given the nature of the game, previous experience in trading card games and RNG mechanics is paramount.

  • Design the game’s core functionality – loops, card design, balance, etc.
  • Manage the game’s economy and suggest paths for future monetisation
  • Oversee level and arena design and core progression between each
  • Work closely with the Game Director and team members in achieving development goals and milestones

About You

  • At least seven years of experience as a Senior/Lead Game Designer
  • Prior experience in mobile/PC/console games
  • Familiarity with roguelike design and interactions
  • Consistent track record in game design, with previously shipped games
  • Outstanding communication skills, both written and verbal
  • Proficiency in in-game economy and monetisation
  • In-depth knowledge of play styles, behaviours, and triggers

Other highly desirable skills include:

  • Previous experience in live-service games
  • Prior experience in auto-battler games

Benefits and Perks

  • Competitive salaries and bonuses
  • Passionate colleagues to share knowledge with
  • An inclusive, diverse work environment
  • Share options and revenue share

NOTE: Due to the development being in initial stages, the studio would prefer candidates open to relocation to Germany.

About Us

At Haptic, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams.

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers.

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

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About The Company

Created in 2018, Haptic was established as a gaming recruitment agency that wanted to do things differently.

But, what does that actually mean?

Each consultant that works at Haptic knows that a studio is not only about their games,
but their culture, passion, and ideas.

This enables us to provide a specialist service that is rooted in care, knowledge, and trust. That makes us pretty great at what we do!

United Kingdom (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

United Kingdom (Hybrid)

Sweden (On-Site)

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