シニアゲームエンジン開発エンジニア|Senior Engine Engineer

1 Month ago • 3 Years + • Game Engine

About the job

Job Description

This Senior Engine Engineer position requires designing and implementing game engine technologies, including architecture, rendering, animation, physics, and toolchains. Cross-platform development for PC and consoles is crucial. Candidates need at least 2 years of 3D engine development experience, proficiency in C++, data structures, algorithms, and strong business-level Chinese and Japanese language skills. Responsibilities encompass optimizing code quality and performance, staying updated on engine technology trends, and demonstrating strong teamwork and communication skills.
Must have:
  • 3+ years relevant experience
  • 2+ years 3D engine development
  • C++ proficiency
  • Business-level Chinese & Japanese
  • Engine architecture knowledge
Good to have:
  • Experience developing common components
  • Strong code quality focus
  • Performance optimization skills
Perks:
  • Commuter allowance
  • Communication allowance
  • Self-development allowance
  • Overtime meal allowance
  • Annual health check-up
  • Gift cards
  • Employee assistance program

Responsibilities:

仕事内容

1. ゲームエンジンの技術設計および実装を担当し、エンジンアーキテクチャ、グラフィックレンダリング、アニメーション、物理演算、ツールチェーンなどを含む。

2. PCやコンソールなどのクロスプラットフォーム設計と開発を行う。

Job Description

1. Responsible for the technical design and implementation of the game engine, including engine architecture, graphic rendering, animation, physics calculations, and tool chains.

2. Conduct cross-platform design and development for PC and console.

Requirements:

応募資格

1.中国語および日本語ビジネスレベル以上、優れたビジネス開発および交渉スキル、3年以上の関連する実務経験。

2. 3Dエンジン開発の経験が2年以上あること。エンジンアーキテクチャ、グラフィックレンダリング、アニメーション、物理演算などの知識を持っていること。 

3. C++、データ構造、アルゴリズムに精通し、コード品質と性能最適化に関心があり、共通コンポーネントの開発経験がある方を優遇します。 

4. 最新のゲームエンジン技術の動向を積極的に追い、学んだ知識を実務に応用できること。 

5. 責任感があり、良好なチームワークおよびコミュニケーション能力を有していること。 

6. 開発品質に対して強い自発的な姿勢を持っていること。

Requirements

1. Business-level proficiency in both Chinese and Japanese, with strong business development and negotiation skills, and more than 3 years of relevant work experience.

2. At least 2 years of experience in 3D engine development, with knowledge of engine architecture, graphic rendering, animation, and physics calculations.

3. Proficiency in C++, data structures, and algorithms, with a focus on code quality and performance optimization. Candidates with experience in developing common components are preferred.

4. Actively keeps up with the latest trends in game engine technology and can apply acquired knowledge to practical work.

5. Strong sense of responsibility, good teamwork, and communication skills.

6. Demonstrates a proactive approach to development quality.

賃金

年収額:応相談(昇給/賞与あり)

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30  休憩時間 60分

役職により裁量労働制あり

完全週休2日制(土日・祝日)

有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22

年末年始休暇(12/30~1/3

病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当(定期代全額支給) 通信手当(上限1万円/月) 自己啓発手当(上限2万円/月) 残業深夜食事手当(上限1200円/日) 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>

フリードリンクコーナー ギフトカード(お盆、正月の2回支給、2万円/1回

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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Osaka, Osaka, Japan (On-Site)

Irvine, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Irvine, California, United States (On-Site)

Osaka, Osaka, Japan (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

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