Narrative Designer

3 Months ago • 2 Years +

About the job

SummaryBy Outscal

Narrative Designer needed for a new game project at Fatshark. Must have experience in narrative design and game editors.

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

We’re looking for a narrative designer of mid- to senior level experience to join our newest game team for a recently started project.

You’ll work in a close-knit team with other narrative professionals, artists and game designers to deliver a world-class entertainment experience.

At Fatshark, we work in a highly agile, collaborative and creative team environment, and you can expect to take on a wide variety of tasks which all have the same goal: creating strong narrative to match the ambitious goals of our project.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Dog friendly office located in central Stockholm

    What you'll do

    • Collaborate closely with writers, artists, game designers and others to create an engaging and immersive entertainment experience for players
    • Work with game designers to build strong narrative context for various game mechanics - abilities, puzzles, combat etc
    • Implement visual and environment storytelling in close collaboration with artists
    • Implement world and location storytelling in various areas of the game
    • Work with level designers to implement level/mission narrative
    • Work with UI designers to ensure quality UI-narrative integration
    • Ensure items, objects and locations etc in the game world all have a logical and immersive narrative context
    • Design narrative features and systems
    • Understand and promote the narrative identity of the universe as well as the narrative experience in all aspects of the game
    • Maintain a holistic view of the project, always supporting colleagues and working to help the team succeed in its objectives

    Required qualifications

    • Minimum 2 years of professional experience working as a narrative designer or in an equivalent role in the video games industry
    • Experience working with game editors or scripting tools (we use UE5 and Blueprints)
    • Genuine passion for storytelling
    • Team player with strong communication skills
    • Ability to adapt to new tools, pipelines and ways of working
    • Strong multitasker and good at organizing information
    • Ability to work with mature themes
    • Ability to communicate at a high level professionally in English
    • Interest in action games

    Bonus qualifications

    • Senior level industry experience as a narrative designer or in equivalent roles
    • Professional experience in writing fiction in any medium (games/books/comics/screenplays)
    • Experience with narrative world-building

      Application details

      We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

      We look forward to review applications and will be interviewing candidates continuously until the position has been filled. But please, bear in mind that it is summer vacation season, so the process will be much slower during July and beginning of August. 

      Location: Stockholm (on-site)
      Start: ASAP 2024
      Form of Employment: permanent, full-time

      About The Company

      We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


      We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


      At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

      Stockholm County, Sweden (On-Site)

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