Concept Artist (Character)

1 Month ago • 8 Years + • Concept Art

About the job

Job Description

Fatshark seeks a talented Concept Artist to join their team in Stockholm. You'll be responsible for creating production-ready character, prop, and weapon concepts for Darktide, collaborating with 3D artists, and researching references. Must-haves include experience in professional concept art, strong perspective knowledge, proficiency in Photoshop, and excellent communication skills.
Must have:
  • Concept Artist
  • Professional Experience
  • Photoshop Proficiency
  • Strong Communication
Good to have:
  • Game Dev Experience
  • Warhammer Experience
  • Technical Knowledge
  • Detail Orientation
Perks:
  • Dog-Friendly Office
  • Relocation Package
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We are Fatshark

We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

As a Concept Artist at Fatshark you will be a part of our talented team of developers producing content for Darktide. In your role as a concept artist, you will support our production pipeline of 3D artists, both for in-house and outsourcing colleagues.

Your main focus will be to fill our game worlds with detailed, interesting and production-friendly concepts for our character, prop and weapon artists. Furthermore, you will research and sync the work with our licensing partner and find references needed to carry out your daily tasks. You will also be a member of the talented concept art craft team, sharing ideas and knowledge within the team. Last but not least, this is a great opportunity to dive into a world of rich and intriguing lore!

Since we are working from our offices (with 1 optional day of working from home per week), we expect you to be based in Stockholm or willing to relocate here (we offer a relocation package in that case).

What we offer

  • A playful, friendly and inclusive work place
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Developing games with our own engine - Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

What you'll do

  • Create production concept art to support 3D artists, both in-house and outsourced
  • Produce high quality character, prop, and weapon art concepts to a production-friendly level
  • Demonstrate expertise in conveying form and shape in 2D
  • Research and find references needed to carry out the daily tasks
  • Collaborate closely with our art director and 3D artists, fostering effective communication and iteration

Required qualifications

  • Previous work experience as Concept Artist, in a professional work environment
  • Excellent knowledge of perspective and the ability to describe form and shape in 2D media
  • Proficiency in tools like Photoshop or equivalent
  • Strong collaborative skills and ability to communicate effectively cross-disciplinary
  • High proficiency in English, both written and spoken

Bonus qualifications

  • Game development production experience
  • Previous experience working with a large IP
  • Interest in Warhammer
  • Technical and detail oriented interest & knowledge (a drive to create believable characters and objects)

Application details

We are following the policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP/Q1 2025
Form of Employment: permanent, full-time

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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