Level Designer

1 Week ago • 5 Years + • Level Design

About the job

SummaryBy Outscal

Must have:
  • Minimum five years of design experience, ideally on a FPS title
  • Good spatial and layout design skills
  • Work with a flexible C-style scripting language to realize your designs
  • Ability to communicate effectively with other designers, management and peers in other disciplines
  • Overall knowledge of game design processes
  • Proficiency with one or more 3D level/world creation packages
  • Familiarity with recent shooters and the trends of the genre
  • Clear understanding and appreciation of schedules and milestones
Good to have:
  • Experience with the Radiant level editor
  • Mod community experience
  • Shipped a AAA title
  • Computer Science or Architecture background
  • Good English skill
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Job Title:

Level Designer

Requisition ID:

R024155

Job Description:

Objectives & Responsibilities:

      Create fun and exciting experiences using an array of game mechanics.

      Own & drive major design initiatives from start to finish.

      Help mentor other designers on a regular basis.

      Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game.

      Research subject matter related to the history and look of locations portrayed in a level.

      Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.

      Detail and polish geometry based on photo reference and concept art.

 

 Qualifications:

      Passion for First Person Shooters, Console or PC.

      Minimum five years of design experience, ideally on a FPS title.

      Good spatial and layout design skills.

      Work with a flexible C-style scripting language to realize your designs.

      Ability to communicate effectively with other designers, management and peers in other disciplines.

      Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc.

      Be proactive in communicating progress and solving problems.

      Proficiency with one or more 3D level/world creation packages.

      Familiarity with recent shooters and the trends of the genre.

      Clear understanding and appreciation of schedules and milestones.

 

Requirements:

      Experience with the Radiant level editor.

      Activision Blizzard | Human Resource

      Mod community experience.

      Shipped a AAA title.

      Computer Science or Architecture background.

      Good English skill.

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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