System Era is searching for a Lead VFX Artist to join our creative team and help shape the vibrant worlds of Astroneer!
Using your expert game development skills, help us develop a unique style for VFX while enjoying working on a game with a highly collaborative team. This role will require expert soft skills and the confidence to drive features across disciplines. As the core of the VFX team, your work intertwines with every department, so a prompt, positive and highly communicative working style is required. This role will require a balance between individual contributions of VFX, mentorship, and leadership. As a mid-size studio, System Era requires it's employees to not only be nimble, but to understand that each individual may need to wear multiple hats. Honesty, sincerity and vulnerability are valued traits at System Era. Come help us shape System Era's VFX future!
While many on the team work in a hybrid model, with regular time spent onsite at our studio in Seattle, WA, System Era supports a variety of work routines to match the needs of our studio, including permanent remote work within the US and Canada through an Employer of Record.
Compensation package includes salary, benefits with full medical and dental coverage for employee and dependents, 401k with company match, participation in profit sharing, discretionary bonuses, professional development funds, WFH stipend, as well as relocation assistance for those interested in moving to Washington state. The base salary range for this position is $120,000 - $135,000 depending on the skills and experience of the candidate. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.
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Independent game developer based in Seattle, Washington currently working on ASTRONEER.
ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.
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