Gameplay Engineer

1 Month ago • 2 Years + • Combat Design • Undisclosed

About the job

Job Description

Big Time Studios seeks a passionate Gameplay Engineer to contribute to a remote team working on an exciting multiplayer title. Responsibilities include implementing and designing major gameplay systems (AI, combat, controls, locomotion), collaborating closely with designers and artists, and optimizing game performance across platforms. The ideal candidate will have 2+ years of game development experience, a shipped high-quality game (PC or console), strong C++ skills, and proven problem-solving abilities. Experience with Unreal Engine 4 and various gameplay systems is essential. The role involves close iteration with the design team to deliver engaging content and updates for their game, Big Time.
Must have:
  • 2+ years game dev experience
  • Shipped at least one game
  • Strong C++ and problem-solving skills
  • Unreal Engine 4 experience
  • Gameplay systems (AI, combat, etc.) experience
Big Time Studios

About Us

We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century.  Our founders are veterans in the online games, social games, and crypto fields.  We are fully funded and building a dream team of A-developers who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.

Gameplay Engineer - Unreal

We are searching for a passionate Gameplay Engineer to join a small, fully remote team to work on an exciting multiplayer title. Working on Gameplay at BTS you would interact closely with Designers, Artists, and other engineers to implement gameplay systems across the project as well as support rollout of updates for Big Time.


RESPONSIBILITIES

    • Contribute to implementation and design of major gameplay systems and support the design team to deliver content to players. Areas of work include (but are not limited to) AI, Combat, Controls, Locomotion, etc.
    • Collaborate and iterate closely with the design team on gameplay systems
    • Plan and implement systems to be extensible, scalable, and easy to use in production
    • Profile and optimize performance across the game to hit ship targets on multiple platforms

REQUIREMENTS

    • 2+ years of game development experience
    • Shipped at least one high-quality game for PC or Console
    • Strong programming background and C++ knowledge
    • Strong problem solving abilities
    • Unreal Engine 4 experience
    • Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
    • Must love games

undefined
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Big Time Studios builds next-generation, multiplayer AAA entertainment where players have control over their virtual assets.

View All Jobs

Get notified when new jobs are added by Big Time Studios

Similar Jobs

CD PROJEKT RED - Lead Tools Engineer

CD PROJEKT RED, United States (Hybrid)

Rivos - Silicon Performance Modeling - Intern

Rivos, United States (On-Site)

Microsoft - Senior Software Engineer - Full Stack

Microsoft, Ireland (On-Site)

undefined - Principal Player Combat & Gameplay Designer

Washington, District Of Columbia, United States (Remote)

Tencent - Senior Game Designer II

Tencent, (On-Site)

PlayStation Global - Sr Concept Artist (Characters)

PlayStation Global, United States (On-Site)

Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Japanese) (Part-time)

Sony Interactive Entertainment, Japan (On-Site)

Tencent - Senior Combat Designer

Tencent, China (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

HP - Machine Learning Intern

HP, United States (On-Site)

Microsoft - Software Engineer - Fullstack

Microsoft, Ireland (On-Site)

Celestica - Staff Engineer, Software

Celestica, India (On-Site)

Microsoft - Senior/Principal Software Engineer - CTJ - Poly

Microsoft, United States (On-Site)

Ubisoft - Gameplay Programmer IA - F/H/NB

Ubisoft, France (On-Site)

CD PROJEKT RED - Localization Engineer

CD PROJEKT RED, Poland (On_site)

Larian Studios - Tools Programmer

Larian Studios, Belgium (On-Site)

Larian Studios - Tools Programmer

Larian Studios, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Combat Design Jobs

Light Speed Studios - コンバットデザイナー|Combat Designer

Light Speed Studios, Japan (On-Site)

HoYoverse - Combat Designer - Fresh Grad

HoYoverse, Singapore (On-Site)

Tencent - Senior Combat Designer

Tencent, China (On-Site)

Light Speed Studios - Gameplay Designer

Light Speed Studios, United States (On-Site)

CD PROJEKT RED - Senior Combat Designer

CD PROJEKT RED, United States (Hybrid)

Larian Studios - Combat Designer

Larian Studios, Belgium (On-Site)

SmileGate - Monster Combat Planner

SmileGate, South Korea (On-Site)

Sony Interactive Entertainment - AI/機械学習エンジニア

Sony Interactive Entertainment, Japan (On-Site)

Get notifed when new similar jobs are uploaded