Facial Rigger

7 Months ago • 5 Years + • Animation • $120,000 PA - $138,000 PA

Job Summary

Job Description

Facial Rigger with 5+ years experience in creature/character projects, proficient in Maya, FACS, and anatomy, strong visual skills.
Must have:
  • 5+ years experience
  • Creature/Character Projects
  • FACS knowledge
  • Maya proficiency
Good to have:
  • Programming Skills
  • USD/Solaris/Houdini
  • Facial Capture Tools
  • MetaHuman Experience
Perks:
  • Team Environment
  • R&D Collaboration

Job Details

Description

Position at DNEG

Facial Riggers at DNEG are crucial to the making of our world famous creatures and assets. Working closely with the CG Lead and Animation Lead, they are responsible for the creation of animation rigs for specialist characters. 


Key Responsibilities

Our Facial Riggers have the ability to see the bigger picture and advise the Leads on pipe friendly rigs for texturing, grooming, lighting and rendering. Animators and modellers will lean on you to develop intuitive and responsive rigs for characters so it’s important you are collaborative and a strong communicator.
 
Technical minds are always fostered at DNEG and we encourage our teams to work with the R&D department to help deliver the tools and technologies needed to deliver high-quality rigs.  From time to time, it may be necessary to implement proprietary tools to aid in creating animation rigs. This is a team effort, so you'll work closely with our Rigging Supervisors and Animation Leads/Supervisors to develop the most suitable rigging solutions. 
 

Must Have
  • 5+ years of experience with significant creature/character projects
  • Thorough knowledge of their area of character specialization (i.e., body, face, mechanical rigs)
  • In depth knowledge of FACS and Animal FACS
  • Full working knowledge of Maya
  • Needs to be comfortable with the more technical aspects of character/creature work where appropriate and have strong visual and artistic skills
  • Familiarity with pipeline issues and a typical character/creature-heavy post-production environment
  • Extensive understanding of human and animal anatomy
  • Understanding of the fundamental laws of physics
  • Proficiency in mathematics (linear algebra)
  • Fundamental animation knowledge  

Nice to Have
  • Programming or scripting skills (i.e., MEL, Python, C++)
  • Experience in USD / Solaris / Houdini
  • Knowledge of Facial Capture, MetaHuman, and other facial capturing tools  

About You
  • Good communication skills
  • Team oriented
  • Courteous and helpful
  • Pro-active 
  • Adaptable
  • Able to take direction well 
  • Good organizational skills

 

The base salary range for this full-time position is $120,000 to $138,000. DNEG salary ranges are determined by function, department, level and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).

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About The Company

DNEG is a world-leading visual entertainment services company for the creation of feature film, television, and multiplatform content, with worldwide offices and studios across North America, Europe, Asia, and Australia.

 

DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA, Primetime EMMY® Awards and VES Awards for its high-quality VFX work. 


Visit www.dneg.com for DNEG’s current and upcoming projects on behalf of Hollywood and global studio and production company.

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