Destiny Senior UX Designer

1 Month ago • 6-8 Years • UI/UX Design • $126,000 PA - $150,000 PA

Job Summary

Job Description

Bungie is seeking a Senior UX Designer to contribute to the Destiny 2 experience. Responsibilities include defining player-centric goals, converting requirements into design solutions aligned with UX strategy, utilizing UX methodologies (interviews, prototyping, playtesting), and establishing design guidelines. The role requires collaboration with cross-functional teams, effective communication, and a user-centered design approach. The ideal candidate possesses strong UX design skills, gaming experience, and a process-driven mindset, with experience in iterative design and data-driven decision-making for live service products. The role involves working from concept to completion, collaborating with other designers, and presenting designs to stakeholders.
Must have:
  • Effective collaboration
  • Clear communication
  • User-centered design advocacy
  • Growth mindset & design methodologies
  • Process-driven approach
  • Systematic thinking
  • Cross-functional team experience
  • UX portfolio & gaming experience
Good to have:
  • Vision, strategy, roadmap experience
  • Cross-discipline team leadership
  • Analytics & product management experience
  • HCI/UX/Cognitive Science degree
  • Multi-platform game experience
  • Figma/Sketch/Adobe XD proficiency
Perks:
  • Competitive salary
  • Discretionary bonus
  • Comprehensive healthcare
  • 401k matching
  • Flexible time off
  • Paid parental leave
  • Social clubs

Job Details

Bungie is seeking a User Experience Designer to delight millions by designing amazing player interactions within Destiny 2. You’ll be responsible for producing UX design work on a cross functional team, evolving problems that are complex and ambiguous into clear actionable design solutions. You'll work from concept to completion by collaborating closely with other designers to achieve your goals.

RESPONSIBILITIES

  • Work with design leads to define player-centric goals that enable cross-functional teams to design, implement, and ship features.
  • Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.
  • Utilize appropriate UX design methodologies like conducting player interviews, visualizing player flows, prototyping, and playtesting.
  • Establish and document strategies, guidelines, and patterns.

REQUIRED SKILLS

  • Effective collaborator: You know how to move a design forward with your team and in discussions with stakeholders using solid and proven collaboration methods.
  • A clear communicator: You communicate in a clear and focused manner to inspire teams to consider UX in their designs and present designs to stakeholders effectively.
  • User-centered design advocate: You are a committed believer in putting the user needs at the center of all phases of the development process; you identify and advocate the core needs of the users in all design discussions.
  • Growth mindset: With a solid foundational knowledge in design methodologies (e.g. wireframes, personas, journey mapping, information architecture, interaction design, and prototyping), you're always working to improve your skills and evolve design thinking practices.
  • Process driven: You can break experiences down in order to ship value to our players. You embrace that an effective user experience needs iterations and frequent evaluations, especially when working on a live service product. You know how to measure success using both qualitative and quantitative insights.
  • Systematic thinker: Your design process considers moderate-to-large scale solutions that are sustainable over time.
  • Experience working on a cross-functional product team.
  • Must have UX portfolio.
  • Experience in UX design for games and/or extensive gaming experience as a player.

NICE-TO-HAVE SKILLS

  • Experience setting vision, strategy, and roadmaps for a team
  • Ability to lead a cross discipline team focused on UIUX development.
  • Experience working with analytics and product management
  • Degree in Human-Computer Interaction, User Experience, Cognitive Science or equivalent.
  • Experience in games across multiple platforms.
  • Ability to use design software (Figma, Sketch, Adobe XD, etc.) to convey designs.
Listed below is this role's base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: to see all the perks that come with joining Bungie.
Bellevue Pay Range
$126,000$150,000 USD
 

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state will need to establish residency in an approved state within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Similar Jobs

Coffee Stain - Senior Game Designer

Coffee Stain

Gothenburg, Västra Götaland County, Sweden (On-Site)
3 Months ago
ASSIST Software - Senior Product Designer

ASSIST Software

Suceava, Suceava County, Romania (Remote)
3 Months ago
Ubisoft - Senior/Lead 3D Animator

Ubisoft

Kyiv, Kyiv City, Ukraine (On-Site)
8 Months ago
ByteDance - Optical System Engineer ( Eye Tracking)- Pico- San Jose

ByteDance

Mountain View, California, United States (On-Site)
3 Months ago
Moon Active - UX Team Lead FI

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
2 Months ago
KBG Blockchain Game Studios - UI/UX Designer

KBG Blockchain Game Studios

Thành Phố Hồ Chí Minh, Vietnam (On-Site)
7 Months ago
NOVOMATIC - UX Designer

NOVOMATIC

Lesser Poland Voivodeship, Poland (Hybrid)
3 Days ago
Niantic - Visual & Motion Designer (Short-term)

Niantic

San Francisco, California, United States (Hybrid)
5 Months ago
Epic Games - Senior UI Artist

Epic Games

London, England, United Kingdom (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Research Programmer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Samsung Semiconductor - Intern, CXL Deep Memory Research Scientist

Samsung Semiconductor

San Jose, California, United States (Hybrid)
15 Hours ago
Nagarro - SAP FI/CO Consultant (all genders)

Nagarro

Austria (Remote)
3 Months ago
Jam City - UI/UX Artist

Jam City

Burbank, California, United States (Hybrid)
6 Days ago
Canva - Senior Platform Product Manager, GenAI

Canva

Melbourne, Victoria, Australia (Remote)
2 Weeks ago
Cargo Studio - Frontend Game Developer

Cargo Studio

(On-Site)
1 Day ago
SuperPlay - LEAD 3D ANIMATOR

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
2 Months ago
Tesla - Mechanical Design Engineer - Battery Structures

Tesla

Berlin, Berlin, Germany (On-Site)
8 Hours ago
Ubisoft - Senior Animateur 3D Gameplay - BGE2 - M/F/NB

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
Mashgin - Senior Software Engineer, Infrastructure

Mashgin

Palo Alto, California, United States (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

UI/UX Design Jobs

Red Rover Interactive - Senior UI Artist

Red Rover Interactive

Newcastle Upon Tyne, England, United Kingdom (Hybrid)
8 Months ago
Ubisoft - Lead UI/UX Designer AAA [The Division Resurgence]

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
5 Days ago
Scopely - Lead UI Artist- Monopoly GO!

Scopely

Culver City, California, United States (On-Site)
3 Months ago
WongDoody - SR. DESIGNER, EXPERIENCE DESIGN CONSULTANT

WongDoody

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Goodgame Studios - Freelance Senior UI/UX Designer

Goodgame Studios

Hamburg, Hamburg, Germany (Remote)
3 Weeks ago
Wargaming - Motion UI Designer (Unannounced Project)

Wargaming

Nicosia, Nicosia, Cyprus (On-Site)
1 Month ago
Gunzilla - Senior UI Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Illuvium - Game UX/UI Designer

Illuvium

Copenhagen, Denmark (Remote)
3 Months ago
Bally's Interactive - Lead UX Researcher

Bally's Interactive

Manchester, England, United Kingdom (On-Site)
1 Month ago
Ubisoft - The Division Resurgence – Lead UI/UX Designer

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded