Audio Artist II - Generalist - Skate

1 Month ago • 2-5 Years • Sound Design

About the job

Job Description

As an Audio Artist II at EA's StudioEA Create, you'll contribute to the next skate.™ game. Responsibilities include creating and implementing audio assets, assisting senior artists with recording sessions, sound design, editing, asset management, implementation, troubleshooting, and bug fixing. This is a generalist role initially focused on SFX, but responsibilities will diversify. You'll need a passion for creative sound design, organization, attention to detail, and collaborative skills. Experience with interactive media audio is crucial, demonstrated through a portfolio showcasing game audio projects.
Must have:
  • Experience in game audio
  • Sound design & editing skills
  • DAW proficiency (Reaper preferred)
  • Game audio implementation knowledge (Unreal, Wwise)
  • Asset management & troubleshooting
Good to have:
  • Visual programming (Unreal Blueprints)
  • Linear/nonlinear media skills
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Extended health/dental/vision coverage
  • Basic life insurance

The Studio

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The Game

As an Audio Artist II in Create Audio you will work on the next evolution of the skate.™ franchise. We are set to deliver a rich, vibrant, and fun sonic experience that embraces and builds upon everything that makes this franchise so special. We believe in creating an inclusive world inside and outside of our games for our players and our team.

The Role

You will create and implement audio assets, assisting senior audio artists on tasks, including recording sessions, sound design, sound editing, asset management, implementation, troubleshooting and bug fixing. This is a generalist role with an initial focus on SFX asset creation, your responsibilities will shift throughout the project, giving you an opportunity to work on multiple areas.

What We Are Looking For

We are looking for a candidate who is willing and eager to learn new tools, has a strong passion for creative sound design, and is organized and detail oriented to manage a high number of assets on the project. Besides high production values, we are looking for your collaborative input that extends our game into new possibilities.

What Helps You Stand Out

A demo reel which shows your abilities providing audio for interactive media. Linear content is great for showcasing raw creativity and mixing abilities but focusing on demonstrating experience with interactive game projects will help show that your experience relates to our project. Game jams, personal projects, and previous work are all great examples of how to showcase this.

What You Bring

  • Professional experience working in a similar role on a sizable interactive media title

  • Working knowledge of game audio implementation tools (ex. Unreal, Wwise, etc.)

  • Understanding of visual programming (ex. Unreal Blueprints, Max MSP, Reaktor, etc.)

  • Solid understanding of game audio implementation best practices

  • Proficient in at least one DAW (preferably Reaper)

  • Solid post-production and digital audio skills for linear and nonlinear media

  • Solid linear editing and sound design skills

Demo Reel / Portfolio

We are unable to accept most videos or other appropriate demo materials due to file size restrictions. Please submit a text file or pdf with links to any portfolio materials.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $63,400 - $86,500 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

View Full Job Description
$49.0K - $66.0K/yr (Outscal est.)
$57.5K/yr avg.
British Columbia, Canada

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About The Company

Full Circle is an AAA video game development studio, founded in 2021. We are Electronic Arts’ first fully remote studio, with talented team members based across North America and beyond.

Right now, Full Circle is working on skate.™, the highly anticipated next evolution of the world-class Skate™ franchise. We’re set to deliver an experience that will embrace everything our community found special about the previous games, and take it to the next level.

It’s our mission to create great games and have fun while doing it. Our culture is rooted in radical transparency, authenticity, and a commitment to always finding the fun. We believe in building safe and inclusive communities for our players and our people, and that doing things a little differently is never a bad thing. 

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

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